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Single class Hexblade - missing something?
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<blockquote data-quote="TwoSix" data-source="post: 8081160" data-attributes="member: 205"><p>No worries. Any differences here come down to how we evaluate certain abilities. There's no right answer, of course.</p><p></p><p></p><p>Elven Accuracy gives a +1 to Cha. I was fortunate enough to roll a 17 with my character, so I was able to hit 20 at level 4 with 17 + Half-Elf + Elven Accuracy. But even with point-buy/array, you can get an 18 at 4. I feel the accuracy gain combined with -5/+10 compensates for only havinga +4 stat at level 8, but that's really dependent on how often you feel you can gain advantage. I probably had advantage on 80-90% of my melee attacks, and when I couldn't get advantage, I'd back up and switch to EB.</p><p></p><p></p><p>If it really annoys you, I can't argue with that. But my personal feeling is that having solid melee AND ranged options is a strength.</p><p></p><p>And I could run some numbers, but I don't think EB spam is <em>better</em> than melee with EA/GWM until tier 4. Lifedrinker is a big boost, and EA makes it so that crits (and the BA attack that crits trigger thanks to GWM) occur fairly often.</p><p></p><p></p><p>True, I was speaking more to the opportunity cost in combat (no need to swap weapons, etc), but yes, it does cost an invocation. If you truly don't want to have the ranged option, you can swap it for something else. (Tomb of Levistus comes to mind as a great survival option.)</p><p></p><p></p><p>Hitting level 11 on hexblade is like finding an oasis after weeks in the desert. That 3rd slot is HUGE.</p><p></p><p></p><p>Is it, though? This is probably where I disagree with you. At least in Tier 2, there aren't any huge differences in capacity between classes that get extra attack. Most of the difference comes from feats, not class features. Great Weapon Fighting is worth only 1.33 per attack. (Tier 3 distorts this because of fighter's 3rd attack, but Lifedrinker is comparable to paladin Improved Smite.)</p><p></p><p>Other than Archery, most fighting styles really aren't worth the dip. If I dipped Fighter for Hexblade, it would be for Con saves first, heavy armor second, and a fighting style third.</p><p></p><p></p><p></p><p>Yep, absoutely. If you use your AoE and counterspell up early, you probably need to hang back. If you armor up with AoA and SoM, you don't have an escape plan. (Except for Tomb of Levistus.) To me, that's part of the fun; I probably agonized over my combat decisions with the hexblade more than I have with any other character. But I <em>like</em> that. (I'm also the guy who likes the limited spells known of sorcerer.)</p><p></p><p></p><p></p><p>I absolutely ended up with way more spells known then I ended up using. Better to have it and not need it than the other way around, I guess.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8081160, member: 205"] No worries. Any differences here come down to how we evaluate certain abilities. There's no right answer, of course. Elven Accuracy gives a +1 to Cha. I was fortunate enough to roll a 17 with my character, so I was able to hit 20 at level 4 with 17 + Half-Elf + Elven Accuracy. But even with point-buy/array, you can get an 18 at 4. I feel the accuracy gain combined with -5/+10 compensates for only havinga +4 stat at level 8, but that's really dependent on how often you feel you can gain advantage. I probably had advantage on 80-90% of my melee attacks, and when I couldn't get advantage, I'd back up and switch to EB. If it really annoys you, I can't argue with that. But my personal feeling is that having solid melee AND ranged options is a strength. And I could run some numbers, but I don't think EB spam is [I]better[/I] than melee with EA/GWM until tier 4. Lifedrinker is a big boost, and EA makes it so that crits (and the BA attack that crits trigger thanks to GWM) occur fairly often. True, I was speaking more to the opportunity cost in combat (no need to swap weapons, etc), but yes, it does cost an invocation. If you truly don't want to have the ranged option, you can swap it for something else. (Tomb of Levistus comes to mind as a great survival option.) Hitting level 11 on hexblade is like finding an oasis after weeks in the desert. That 3rd slot is HUGE. Is it, though? This is probably where I disagree with you. At least in Tier 2, there aren't any huge differences in capacity between classes that get extra attack. Most of the difference comes from feats, not class features. Great Weapon Fighting is worth only 1.33 per attack. (Tier 3 distorts this because of fighter's 3rd attack, but Lifedrinker is comparable to paladin Improved Smite.) Other than Archery, most fighting styles really aren't worth the dip. If I dipped Fighter for Hexblade, it would be for Con saves first, heavy armor second, and a fighting style third. Yep, absoutely. If you use your AoE and counterspell up early, you probably need to hang back. If you armor up with AoA and SoM, you don't have an escape plan. (Except for Tomb of Levistus.) To me, that's part of the fun; I probably agonized over my combat decisions with the hexblade more than I have with any other character. But I [I]like[/I] that. (I'm also the guy who likes the limited spells known of sorcerer.) I absolutely ended up with way more spells known then I ended up using. Better to have it and not need it than the other way around, I guess. [/QUOTE]
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