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Single class Hexblade - missing something?
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<blockquote data-quote="NotAYakk" data-source="post: 8081457" data-attributes="member: 72555"><p>First, start killing turtles (or rabbits, or rats) 1 hour before dawn. Cast Hex, kill the critter, and then take a short rest.</p><p></p><p>That gives you a slot-free Hex that lasts 8 hours (at level 5). If your day goes long, repeat at noon, and at dusk. Treat it as a ritual sacrifice to your Patron.</p><p></p><p>Now using a greatsword, no spell slots on the fight, and thirsting blade you deal 6d6+cha*2 (21+cha*2).</p><p></p><p>The combos -- elven accuracy and gwm -- can boost that further.</p><p></p><p>A half-elven hexblade (starting cha 15+2=17) at level 8 is:</p><p>Elven Accuracy</p><p>Great Weapon Mastery</p><p>Invocations (2):</p><p>Improved Pact Weapon (+1)</p><p>Thirsting Blade (extra attack)</p><p></p><p>Using 0 per-rest resources (other than a Hex cast within last 8 hours), against a 18 AC target with advantage:</p><p>+4 to hit</p><p>3d6+15 damage</p><p>73% accuracy</p><p>14% crit rate</p><p></p><p>.73*2*15 + .87 * 2 * 10.5 = 40.2 damage per round</p><p></p><p>which is quite respectable. If Hex goes down it drops to "only" 34 DPR.</p><p></p><p>Without advantage it becomes 19.7 DPR.</p><p></p><p>With hexblade's curse and advantage your damage goes up to 48.7 DPR. Which is quite good for level 8, and better than EB spam (even with EA and advantage and hexblade curse).</p><p></p><p>A non-elf could do a lazy +10 to hit for 3d6+6 damage (16.5); 22.5 damage per round, which is still acceptable.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8081457, member: 72555"] First, start killing turtles (or rabbits, or rats) 1 hour before dawn. Cast Hex, kill the critter, and then take a short rest. That gives you a slot-free Hex that lasts 8 hours (at level 5). If your day goes long, repeat at noon, and at dusk. Treat it as a ritual sacrifice to your Patron. Now using a greatsword, no spell slots on the fight, and thirsting blade you deal 6d6+cha*2 (21+cha*2). The combos -- elven accuracy and gwm -- can boost that further. A half-elven hexblade (starting cha 15+2=17) at level 8 is: Elven Accuracy Great Weapon Mastery Invocations (2): Improved Pact Weapon (+1) Thirsting Blade (extra attack) Using 0 per-rest resources (other than a Hex cast within last 8 hours), against a 18 AC target with advantage: +4 to hit 3d6+15 damage 73% accuracy 14% crit rate .73*2*15 + .87 * 2 * 10.5 = 40.2 damage per round which is quite respectable. If Hex goes down it drops to "only" 34 DPR. Without advantage it becomes 19.7 DPR. With hexblade's curse and advantage your damage goes up to 48.7 DPR. Which is quite good for level 8, and better than EB spam (even with EA and advantage and hexblade curse). A non-elf could do a lazy +10 to hit for 3d6+6 damage (16.5); 22.5 damage per round, which is still acceptable. [/QUOTE]
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