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Single class Hexblade - missing something?
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<blockquote data-quote="Todd Roybark" data-source="post: 8081770" data-attributes="member: 6920677"><p>I agree that reading is sound, but it is not the only interpretation a DM is going to make.</p><p></p><p><em>Some DMs</em> are going to be perfectly fine allowing Warlock Pact Magic slots to be used to fuel class abilities powered by spell slots, to eliminate bookkeeping hassles.</p><p>Especially, if the player in question is not prone to abuse rulings.</p><p></p><p>Allowing Eldritch Smite and Divine Smite stacking might also be thematically appropriate. A Paladin / Celestial Warlock with say Heracles as his warlock patron...is playing to character by inquiring about combining the two.</p><p></p><p>In a High Powered game, having the burst damage Pally/Lock combo do <em>more</em> burst damage, isn't going to break the game, especially if the DM is using Max HP on monsters, and/or the PCs routinely have to contend with creatures much more powerful then they are.</p><p></p><p></p><p>While there is no guarantee that a single casting of Hex will suffice, given Dispel Magic like effects, a Hexblade can easily mix up their tactics to prioritize damage avoidance.</p><p></p><p>I've had Adventuring Days where I have not taken any damage, through a combination of luck, tactics, and not to be repetitive, luck again.</p><p></p><p>I've also had Adventuring Days where a poor roll has resulted in a single point of damage from a half buried caltrop, takes down a Pass w/o Trace spell.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8081770, member: 6920677"] I agree that reading is sound, but it is not the only interpretation a DM is going to make. [I]Some DMs[/I] are going to be perfectly fine allowing Warlock Pact Magic slots to be used to fuel class abilities powered by spell slots, to eliminate bookkeeping hassles. Especially, if the player in question is not prone to abuse rulings. Allowing Eldritch Smite and Divine Smite stacking might also be thematically appropriate. A Paladin / Celestial Warlock with say Heracles as his warlock patron...is playing to character by inquiring about combining the two. In a High Powered game, having the burst damage Pally/Lock combo do [I]more[/I] burst damage, isn't going to break the game, especially if the DM is using Max HP on monsters, and/or the PCs routinely have to contend with creatures much more powerful then they are. While there is no guarantee that a single casting of Hex will suffice, given Dispel Magic like effects, a Hexblade can easily mix up their tactics to prioritize damage avoidance. I've had Adventuring Days where I have not taken any damage, through a combination of luck, tactics, and not to be repetitive, luck again. I've also had Adventuring Days where a poor roll has resulted in a single point of damage from a half buried caltrop, takes down a Pass w/o Trace spell. [/QUOTE]
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Single class Hexblade - missing something?
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