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Single class Hexblade - missing something?
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<blockquote data-quote="ClaytonCross" data-source="post: 8083590" data-attributes="member: 6880599"><p>The Hexblade subclass sells its self as paladin melee damage gish, but it doesn't have the magic, damage, or defense at the same time that a paladin or artificer does. If your building a character thinking your going to hold the line for your party and thats what you and they expect, then you show up and your the first to die... its sad when your whole party is disappointed in you... not fun.</p><p></p><p>"along with a <strong>bunch</strong> of other defensive tricks" meaning what? Most warlocks get one trick at level 6 (except for hexblades which are on only subclass with shields). Meaning levels 1-5 they have two spell slots. They don't get any thing else. Most of their spells are concentration. So they have one at any time with the exceptions of counter spell and misty step. </p><p></p><p>The whole concept of an Pact of the blade is not Optimizing as I stated before. If you want optimize as a gish, play a Eldritch Knight or Blade-song Wizard. People pick Warlock because of its flexibility and the unique role play warlock invocations provide. I would point out that the problem, the OP had was that "<em>magic will give the character some utility and diversity in non-combat situation - a well used invisibility or suggestion spell is very useful. That is the theory of how a well functioning gish should work</em>" meaning that they are not saying they don't work in combat. The OP was saying they end up using every spell and invocation to survive combat and that they are afraid to do anything outside of combat out of fear of death. That's how I read it. They are looking to "optimize" a little breathing room so that they play with the class more. Pact of the Blade uses tons of eldritch invocations to get basic things like extra attack which most melee fighters get for free. The Eldritch blast builds only really need the Agonizing blast invocation and then you can play as damage support hiding 110ft away using all your other invocations for non-combat fun. </p><p></p><p>The same with my Celestial Parton Pact of the Chain Warlock Tank...sure its not optimal, yes It could use eldritch blast and agonsing blast and be more effective at damage.... but I wanted to be a wolverine that hits you with noisy as bells rings in your head instead of claws... because I think it fun. I also played a Pact of the Tome Eldritch blasting scout... that right I was an "Eldritch Ranger" without the multi-class. It was not optimal but it worked and it was fun. I have tried to build and play a pact of the blade warlock 3 times and every time I come to the same conclusion. It is possible but the investment takes all the fun options away to hold my weight with the promise of being a melee damage character to my party. I could relax on that if we have at solid tank or at least another melee fighter, but no I was in group with bard, a sorcerer, a ranger, and rogue. I was the line. So I made Cleric tank who could not heal, Again not optimal but I did hold the line so no one complained because I did my job and we had fun.</p><p></p><p><strong>I am curious what your build would look like. Show me good enough. Please</strong>.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8083590, member: 6880599"] The Hexblade subclass sells its self as paladin melee damage gish, but it doesn't have the magic, damage, or defense at the same time that a paladin or artificer does. If your building a character thinking your going to hold the line for your party and thats what you and they expect, then you show up and your the first to die... its sad when your whole party is disappointed in you... not fun. "along with a [B]bunch[/B] of other defensive tricks" meaning what? Most warlocks get one trick at level 6 (except for hexblades which are on only subclass with shields). Meaning levels 1-5 they have two spell slots. They don't get any thing else. Most of their spells are concentration. So they have one at any time with the exceptions of counter spell and misty step. The whole concept of an Pact of the blade is not Optimizing as I stated before. If you want optimize as a gish, play a Eldritch Knight or Blade-song Wizard. People pick Warlock because of its flexibility and the unique role play warlock invocations provide. I would point out that the problem, the OP had was that "[I]magic will give the character some utility and diversity in non-combat situation - a well used invisibility or suggestion spell is very useful. That is the theory of how a well functioning gish should work[/I]" meaning that they are not saying they don't work in combat. The OP was saying they end up using every spell and invocation to survive combat and that they are afraid to do anything outside of combat out of fear of death. That's how I read it. They are looking to "optimize" a little breathing room so that they play with the class more. Pact of the Blade uses tons of eldritch invocations to get basic things like extra attack which most melee fighters get for free. The Eldritch blast builds only really need the Agonizing blast invocation and then you can play as damage support hiding 110ft away using all your other invocations for non-combat fun. The same with my Celestial Parton Pact of the Chain Warlock Tank...sure its not optimal, yes It could use eldritch blast and agonsing blast and be more effective at damage.... but I wanted to be a wolverine that hits you with noisy as bells rings in your head instead of claws... because I think it fun. I also played a Pact of the Tome Eldritch blasting scout... that right I was an "Eldritch Ranger" without the multi-class. It was not optimal but it worked and it was fun. I have tried to build and play a pact of the blade warlock 3 times and every time I come to the same conclusion. It is possible but the investment takes all the fun options away to hold my weight with the promise of being a melee damage character to my party. I could relax on that if we have at solid tank or at least another melee fighter, but no I was in group with bard, a sorcerer, a ranger, and rogue. I was the line. So I made Cleric tank who could not heal, Again not optimal but I did hold the line so no one complained because I did my job and we had fun. [B]I am curious what your build would look like. Show me good enough. Please[/B]. [/QUOTE]
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