Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Single class Hexblade - missing something?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 8083624" data-attributes="member: 6880599"><p>So you don't do a session Zero with your group and you don't ask to fill a role in the party so that you don't step on others fun? I don't need my warlock to be as good as something else so much as comparing my build to other things is a form of measurement. I find tables and parties have minimum expectations based on party roles, assigned or naturally evolving.</p><p></p><p>Not sure if that is what you mean but I have tried naturally evolving roles. The result was we had 3 scouts in a 4 man party tripping all over each other always pissed that someone was trying to do "there job" the other party member was a paladin and we had a charisma heavy group and everyone thought they were the front man. It was a disaster, so two of us re-rolled. One as ranged damage and the other as crowd control.</p><p></p><p>Don't get me wrong, If you can just show up with any character not capable of anything specific and your whole party manages to magically not step on each others toes, That is great for you.</p><p></p><p>I find the table I have played at had more fun, when we deliberately separate party roles. We came up with 6 combat roles and 6 non-combat roles. Each player claims one of each, usually in a group of 4 so we never fill all the roles. If your character dies you pick from the combination of open roles including those open by other players that died at the same time. Since we started doing this we have fewer player problems and more fun. The perhaps down side of this from your view is that you character was "hired" into the party based on their skill set filling a role. You can always re-roll to any empty job or trade with filled one if the other player agrees, but it means when that job is needed every looks to you and in game as characters if your not filling your position you might get crap. In part because if the party wipes they player lose their characters too. This leads to wanting a minimum proficiency with chosen party job before filling features. No one complains about this at our table because they all feel important to the team, they all get their moments, they are all free to delver it with any build they think will work, and no one gets stepped on.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8083624, member: 6880599"] So you don't do a session Zero with your group and you don't ask to fill a role in the party so that you don't step on others fun? I don't need my warlock to be as good as something else so much as comparing my build to other things is a form of measurement. I find tables and parties have minimum expectations based on party roles, assigned or naturally evolving. Not sure if that is what you mean but I have tried naturally evolving roles. The result was we had 3 scouts in a 4 man party tripping all over each other always pissed that someone was trying to do "there job" the other party member was a paladin and we had a charisma heavy group and everyone thought they were the front man. It was a disaster, so two of us re-rolled. One as ranged damage and the other as crowd control. Don't get me wrong, If you can just show up with any character not capable of anything specific and your whole party manages to magically not step on each others toes, That is great for you. I find the table I have played at had more fun, when we deliberately separate party roles. We came up with 6 combat roles and 6 non-combat roles. Each player claims one of each, usually in a group of 4 so we never fill all the roles. If your character dies you pick from the combination of open roles including those open by other players that died at the same time. Since we started doing this we have fewer player problems and more fun. The perhaps down side of this from your view is that you character was "hired" into the party based on their skill set filling a role. You can always re-roll to any empty job or trade with filled one if the other player agrees, but it means when that job is needed every looks to you and in game as characters if your not filling your position you might get crap. In part because if the party wipes they player lose their characters too. This leads to wanting a minimum proficiency with chosen party job before filling features. No one complains about this at our table because they all feel important to the team, they all get their moments, they are all free to delver it with any build they think will work, and no one gets stepped on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Single class Hexblade - missing something?
Top