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Single class Hexblade - missing something?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8084394" data-attributes="member: 6802951"><p>In a standard adventuring day, a 5th level warlock will have 6 spell slots usable. This is the same number of spells as a Paladin or Artificer. However the half-caster classes only have two 2nd level spells, and the rest are 1st level. - All of the Warlock's spells are 3rd level, and 3rd level spells are considerably more powerful than 1st or 2nd spells.</p><p>I still think that the warlock does have the magic that a paladin does.</p><p></p><p> You can't rely on a standard adventuring day all of the time. Sometimes you get more or less than 7ish encounters a day, sometimes you get more or less than 2 short rests between long rests. </p><p>However the game is balanced around those numbers as an average. If you're getting much shorter adventuring days with harder encounters, or fewer short rests on a regular basis, that is going to throw the balance out of whack for more classes than the Warlock: It is a massive boost to long-rest-based classes like the other full casters, and is seriously limiting the short-rest-based classes. </p><p>At that point, it is probably better to just triple all short-rest-based resources for those classes and make them refresh on a long rest instead. Any issues your are encountering with class effectiveness is an artefact of your DM's and the party's playstyle, and not with the class itself as designed.</p><p></p><p> The Eldritch Armour invocation gives you proficiency, but it does not remove the Strength requirement for the armour.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8084394, member: 6802951"] In a standard adventuring day, a 5th level warlock will have 6 spell slots usable. This is the same number of spells as a Paladin or Artificer. However the half-caster classes only have two 2nd level spells, and the rest are 1st level. - All of the Warlock's spells are 3rd level, and 3rd level spells are considerably more powerful than 1st or 2nd spells. I still think that the warlock does have the magic that a paladin does. You can't rely on a standard adventuring day all of the time. Sometimes you get more or less than 7ish encounters a day, sometimes you get more or less than 2 short rests between long rests. However the game is balanced around those numbers as an average. If you're getting much shorter adventuring days with harder encounters, or fewer short rests on a regular basis, that is going to throw the balance out of whack for more classes than the Warlock: It is a massive boost to long-rest-based classes like the other full casters, and is seriously limiting the short-rest-based classes. At that point, it is probably better to just triple all short-rest-based resources for those classes and make them refresh on a long rest instead. Any issues your are encountering with class effectiveness is an artefact of your DM's and the party's playstyle, and not with the class itself as designed. The Eldritch Armour invocation gives you proficiency, but it does not remove the Strength requirement for the armour. [/QUOTE]
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Single class Hexblade - missing something?
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