Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Single class Hexblade - missing something?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 8084744" data-attributes="member: 6880599"><p>Your already likely pushing for max constitution to maintain concentration on spells both due to your lack of spell slots and due simply to most of the good spells on the warlock list being concentration. Your also pushing Charisma to make your spell casting functional because a low DC means again your success rate when you cast versus enemies will be low and with only two spell slots most of your life you can't afford that. Dropping a dexterity requirement opens up strength, intelligence, or wisdom as possible choices you would not already have, or simply spreading the stats around a bit. If you wanted to push dexterity for stealth, athletics, or slight of hand... sure. .....But what if you don't? What if you want strength to carry more gear? wisdom to be more insightful in conversation or more perceptive as a scout with devil's sight? intelligence for investigation or down time research? maybe a bit of each to remove the -1 to those stats. In those cases, having the ability to drop dex to 8, get AC14 form armor +2 from shield for an AC16 and still be able to do that is significant and worth it to the character design.</p><p></p><p>We are not talking optimization here, we are talking minimum survivability with enough flexibility to build it your way and be distinct from other pact of the blade builds. The frustration of pact of the blade is that you have one of he most flexible classes in the game but it puts it in a box and takes a lot of your flexibility away. Eldritch Armor makes a huge step in giving you an option to return that flexibility <strong>if you need it</strong>. The only problem is its another pact of the blade tax on invocations.</p><p></p><p>... I really wish, hexblades got a defensive abitliy at level 6 instead of pet, something more like he Archfey's Misty escape that recharges on short rest but with 2 charges for single combat days, and some "at higher level" scaling around levels 11 and 17. So much so I made a<a href="https://www.enworld.org/threads/homebrew-my-first-subclass-attempt-warlock-otherworldy-patron-the-rilmani.674467/" target="_blank"> homebrew that uses a "lesser blink" mechanic</a> to try and get it and I really don't do homebrew much because it causes arguments and RAW short a RAI sage advice clarification prevents a lot of problems. My GM feels the same but actually encouraged this homebrew build because it should support any pact, but it should make a significantly more functional pact of the blade without adding anything to its damage.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8084744, member: 6880599"] Your already likely pushing for max constitution to maintain concentration on spells both due to your lack of spell slots and due simply to most of the good spells on the warlock list being concentration. Your also pushing Charisma to make your spell casting functional because a low DC means again your success rate when you cast versus enemies will be low and with only two spell slots most of your life you can't afford that. Dropping a dexterity requirement opens up strength, intelligence, or wisdom as possible choices you would not already have, or simply spreading the stats around a bit. If you wanted to push dexterity for stealth, athletics, or slight of hand... sure. .....But what if you don't? What if you want strength to carry more gear? wisdom to be more insightful in conversation or more perceptive as a scout with devil's sight? intelligence for investigation or down time research? maybe a bit of each to remove the -1 to those stats. In those cases, having the ability to drop dex to 8, get AC14 form armor +2 from shield for an AC16 and still be able to do that is significant and worth it to the character design. We are not talking optimization here, we are talking minimum survivability with enough flexibility to build it your way and be distinct from other pact of the blade builds. The frustration of pact of the blade is that you have one of he most flexible classes in the game but it puts it in a box and takes a lot of your flexibility away. Eldritch Armor makes a huge step in giving you an option to return that flexibility [B]if you need it[/B]. The only problem is its another pact of the blade tax on invocations. ... I really wish, hexblades got a defensive abitliy at level 6 instead of pet, something more like he Archfey's Misty escape that recharges on short rest but with 2 charges for single combat days, and some "at higher level" scaling around levels 11 and 17. So much so I made a[URL='https://www.enworld.org/threads/homebrew-my-first-subclass-attempt-warlock-otherworldy-patron-the-rilmani.674467/'] homebrew that uses a "lesser blink" mechanic[/URL] to try and get it and I really don't do homebrew much because it causes arguments and RAW short a RAI sage advice clarification prevents a lot of problems. My GM feels the same but actually encouraged this homebrew build because it should support any pact, but it should make a significantly more functional pact of the blade without adding anything to its damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Single class Hexblade - missing something?
Top