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Single class Hexblade - missing something?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8084815" data-attributes="member: 6845520"><p>Personally I have seen multiple pact of the blade warlocks, both as hexblade and celestial patron (don't underestimate a "dex pally" warlock blade build as a celestial patron). I do agree that they are <em>slightly</em> less survivable but I would hardly claim they aren't at least decent. As said earlier, medium armor and shields in the case of hexblade is not that bad. And I'm sorry but even with so few spell slots do not underestimate their versatility compared to paladins or eldritch knights. </p><p></p><p>Auto leveling up spells to 5th level should not be underestimated in usefulness, nor should the out of combat utility a warlock provides with their spellcasting or invocations. In any sort of social/exploration focused session or any environment that isn't 100% dungeoncrawling it is trivially easy for a warlock to short rest between encounters, especially if said game isn't relying on the full adventuring day model for number of encounters. A warlock in such an environment can literally blow all their spell slots for fun while a sorcerer or wizard will REALLY feel it later in the day. That is a perk that we can't ignore that comes up in more games than not.</p><p></p><p>Not to mention, do not underestimate how much impact a delayed spell progression for paladin/ranger/artificer/eldritch knight is in play, not being able to cast fireball or other powerful spells like fly, haste, etc. until 9th level or higher REALLY sucks in a game that only lasts until 10th level or so, and I have seen no less than three different players try out artificer or eldritch knight thiking they would mix martial and magic only to annoyed that they cannot even do what the wizard/sorcerer could do 3 or 4 levels ago. I realize warlock doesn't have the greatest of spell lists but let's not kid ourselves on it's usefulness.</p><p></p><p>I do say this though, thirsting blade should probably be part of pact of the blade, my only real gripe with the pact is that it is in fact too starved for invocations. That is definitely a problem and rolling thirsting blade in would be a big step towards fixing it.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8084815, member: 6845520"] Personally I have seen multiple pact of the blade warlocks, both as hexblade and celestial patron (don't underestimate a "dex pally" warlock blade build as a celestial patron). I do agree that they are [I]slightly[/I] less survivable but I would hardly claim they aren't at least decent. As said earlier, medium armor and shields in the case of hexblade is not that bad. And I'm sorry but even with so few spell slots do not underestimate their versatility compared to paladins or eldritch knights. Auto leveling up spells to 5th level should not be underestimated in usefulness, nor should the out of combat utility a warlock provides with their spellcasting or invocations. In any sort of social/exploration focused session or any environment that isn't 100% dungeoncrawling it is trivially easy for a warlock to short rest between encounters, especially if said game isn't relying on the full adventuring day model for number of encounters. A warlock in such an environment can literally blow all their spell slots for fun while a sorcerer or wizard will REALLY feel it later in the day. That is a perk that we can't ignore that comes up in more games than not. Not to mention, do not underestimate how much impact a delayed spell progression for paladin/ranger/artificer/eldritch knight is in play, not being able to cast fireball or other powerful spells like fly, haste, etc. until 9th level or higher REALLY sucks in a game that only lasts until 10th level or so, and I have seen no less than three different players try out artificer or eldritch knight thiking they would mix martial and magic only to annoyed that they cannot even do what the wizard/sorcerer could do 3 or 4 levels ago. I realize warlock doesn't have the greatest of spell lists but let's not kid ourselves on it's usefulness. I do say this though, thirsting blade should probably be part of pact of the blade, my only real gripe with the pact is that it is in fact too starved for invocations. That is definitely a problem and rolling thirsting blade in would be a big step towards fixing it. [/QUOTE]
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