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*Dungeons & Dragons
Single class Hexblade - missing something?
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<blockquote data-quote="ClaytonCross" data-source="post: 8084835" data-attributes="member: 6880599"><p>So when it doesn't matter and you can sneak around it or talk your way out of it... as I said.</p><p></p><p></p><p></p><p>Or it could be the party doesn't feel like stopping in danger zones and risking their characters so that the one Player playing a battle master, monk, or warlock, having nothing to do with the GM and really also not making since. If your in danger its not a good time to rest. If your not endanger you have no indication your going to need the spell slots but thats where warlocks shine with utility spells that are mostly left off their list.</p><p></p><p></p><p></p><p>Your arguing for what here? I have no complaint about the warlocks not having the same spell power as standard full casters (they don't but that's fine), I also never said warlocks should do more damage. I also never said to give warlocks more spell slots ( can see the argument for 6 up front and recharge on long rest, but I don't think its necessary)</p><p></p><p>Pact of the blade is invocation heavy compared to other pact. Thristy Blade should be part of the pact.</p><p></p><p>Warlocks have less defense than other class in general which is why all but the hexblade get defensive bump at level 6. This was a mistake because hexblades appear to rely on forcing dex while saying "sure use charisma for your weapon" and spells like shield for defense when you only have two spell slots at least half the time by your argument of it being an average. The average is meaningless when every game day without rests is potentially lethal because your subclass was built to rely on your lowest resource. Hexblades should have had a defensive class feature at level 6 instead of dog, in fact I would say this discussion wouldn't have come up if the level 6 defense all warlocks get was <strong>a class feature instead of a subclass feature</strong> based on Archery's misty escape but twice up front to be stronger in combat days but regain one charge per short rest to remain functional with pact slots.</p><p></p><p>You can gain heavy armor proficiency and use ring mail or heavy armor made from mithril to removed the forced dex for hexblades, use green flame blade and booming blade to free one invocations, ignore eldritch smite because its like shield spell sucking up your flexibly and options, and get a magic weapon for your pact/imbued hexblade weapon instead of the improved pact weapon invocation. <strong>These will help to avoid a lot of the problems, but you have to know to do this</strong>. Anyone grabbing hexblade to be a warlock, thinking hexblade should take the pact of the blade because blade is right there in the name, then taking all the invocations for hexblade because they look good up front, could very well be walking into a trap if they have ever played a none pact of the blade warlock and/or a different melee fighter. It has a very natural misdirection here. Its like I said in my first post on this thread, the best hexblades are pact of the tome and pact of the chain because they don't have that issue but you don't read hexblade and think hmm I should carry a book without really understanding it.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8084835, member: 6880599"] So when it doesn't matter and you can sneak around it or talk your way out of it... as I said. Or it could be the party doesn't feel like stopping in danger zones and risking their characters so that the one Player playing a battle master, monk, or warlock, having nothing to do with the GM and really also not making since. If your in danger its not a good time to rest. If your not endanger you have no indication your going to need the spell slots but thats where warlocks shine with utility spells that are mostly left off their list. Your arguing for what here? I have no complaint about the warlocks not having the same spell power as standard full casters (they don't but that's fine), I also never said warlocks should do more damage. I also never said to give warlocks more spell slots ( can see the argument for 6 up front and recharge on long rest, but I don't think its necessary) Pact of the blade is invocation heavy compared to other pact. Thristy Blade should be part of the pact. Warlocks have less defense than other class in general which is why all but the hexblade get defensive bump at level 6. This was a mistake because hexblades appear to rely on forcing dex while saying "sure use charisma for your weapon" and spells like shield for defense when you only have two spell slots at least half the time by your argument of it being an average. The average is meaningless when every game day without rests is potentially lethal because your subclass was built to rely on your lowest resource. Hexblades should have had a defensive class feature at level 6 instead of dog, in fact I would say this discussion wouldn't have come up if the level 6 defense all warlocks get was [B]a class feature instead of a subclass feature[/B] based on Archery's misty escape but twice up front to be stronger in combat days but regain one charge per short rest to remain functional with pact slots. You can gain heavy armor proficiency and use ring mail or heavy armor made from mithril to removed the forced dex for hexblades, use green flame blade and booming blade to free one invocations, ignore eldritch smite because its like shield spell sucking up your flexibly and options, and get a magic weapon for your pact/imbued hexblade weapon instead of the improved pact weapon invocation. [B]These will help to avoid a lot of the problems, but you have to know to do this[/B]. Anyone grabbing hexblade to be a warlock, thinking hexblade should take the pact of the blade because blade is right there in the name, then taking all the invocations for hexblade because they look good up front, could very well be walking into a trap if they have ever played a none pact of the blade warlock and/or a different melee fighter. It has a very natural misdirection here. Its like I said in my first post on this thread, the best hexblades are pact of the tome and pact of the chain because they don't have that issue but you don't read hexblade and think hmm I should carry a book without really understanding it. [/QUOTE]
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