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<blockquote data-quote="Ace" data-source="post: 8123205" data-attributes="member: 944"><p>Try Rogues. Player's naturally get into the idea of planning heists, robbery and other such nefarious activity alarmingly easily. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> My 2E game like this has at its peak 12 players for a few sessions which was far too many. A normal sized group or a smaller one works better and is amazing/</p><p></p><p>Also a larger group of "all Fighters" makes for a military squad nicely and captures a great reality of real war, often as not you are fighting to keep your mates alive more than any big picture stuff. When I played this in 2e technically we had a Ranger (no spells) an MU (the only caster) and 6 Human Fighters run by an actual vet. Nowhere near enough sessions for my taste but very cool</p><p></p><p>if you want to go Barry Trotter or the like, a group of Mages just graduated from school (1st thru 5th everyone the same level) and without work or patrons as they were last in the class could be pretty fun. </p><p></p><p>A caution though. As always get buy in. We tried "Wooden Ships and Iron Men." where everyone played Midshipmen in the Royal Navy and while I did my best with my limited knowledge , no one had any knowledge or buy in other than me and so the game failed hard. If you want to go --a-sailing try pirates or a gang of vikings or maybe a free trader type ship where the players have a lot of agency . Players IME don't much enjoy hierarchy and chain of command in their games</p></blockquote><p></p>
[QUOTE="Ace, post: 8123205, member: 944"] Try Rogues. Player's naturally get into the idea of planning heists, robbery and other such nefarious activity alarmingly easily. :eek: My 2E game like this has at its peak 12 players for a few sessions which was far too many. A normal sized group or a smaller one works better and is amazing/ Also a larger group of "all Fighters" makes for a military squad nicely and captures a great reality of real war, often as not you are fighting to keep your mates alive more than any big picture stuff. When I played this in 2e technically we had a Ranger (no spells) an MU (the only caster) and 6 Human Fighters run by an actual vet. Nowhere near enough sessions for my taste but very cool if you want to go Barry Trotter or the like, a group of Mages just graduated from school (1st thru 5th everyone the same level) and without work or patrons as they were last in the class could be pretty fun. A caution though. As always get buy in. We tried "Wooden Ships and Iron Men." where everyone played Midshipmen in the Royal Navy and while I did my best with my limited knowledge , no one had any knowledge or buy in other than me and so the game failed hard. If you want to go --a-sailing try pirates or a gang of vikings or maybe a free trader type ship where the players have a lot of agency . Players IME don't much enjoy hierarchy and chain of command in their games [/QUOTE]
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