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Single Classed, Multiclassed, or Just a Mess?
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<blockquote data-quote="mhacdebhandia" data-source="post: 1838759" data-attributes="member: 18832"><p>I voted for the third option, because I don't have a strict approach to the issue. I do what seems mechanically best for the character concept; whether that's min-maxing or simply taking the "right" in-character options depends on whether the latter leads to the former.</p><p></p><p>Sometimes I'll build a character around a mechanical concept - in the first Third Edition campaign I played, I wanted to play a sorcerer/alienist, so I worked backwards from that concept, establishing that his sorcerous abilities derived from a connection to otherworldly entities (rather than, say, draconic heritage) and writing up a backstory which explained how his search for an explanation of this strange connection led him to an alienist cabal.</p><p></p><p>Another character I conceived of as a brash, somewhat overconfident cavalry soldier, so I felt it was appropriate to focus the majority of his abilities on his martial skill. While I eventually found a prestige class for him, I hadn't planned to take one originally - but the prospect of single-classing in a class which didn't strictly reinforce the concept grew less and less palatable as the campaign continued, so I changed my mind and started looking for options.</p><p></p><p>On the other hand, I'm playing a cleric in an ECL-heavy Forgotten Realms game later today, and I don't really see any need for him to multiclass - most of his goals are tied to those of his deity, and I'm fairly certain the best way for him to achieve them is as a single-classed cleric.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 1838759, member: 18832"] I voted for the third option, because I don't have a strict approach to the issue. I do what seems mechanically best for the character concept; whether that's min-maxing or simply taking the "right" in-character options depends on whether the latter leads to the former. Sometimes I'll build a character around a mechanical concept - in the first Third Edition campaign I played, I wanted to play a sorcerer/alienist, so I worked backwards from that concept, establishing that his sorcerous abilities derived from a connection to otherworldly entities (rather than, say, draconic heritage) and writing up a backstory which explained how his search for an explanation of this strange connection led him to an alienist cabal. Another character I conceived of as a brash, somewhat overconfident cavalry soldier, so I felt it was appropriate to focus the majority of his abilities on his martial skill. While I eventually found a prestige class for him, I hadn't planned to take one originally - but the prospect of single-classing in a class which didn't strictly reinforce the concept grew less and less palatable as the campaign continued, so I changed my mind and started looking for options. On the other hand, I'm playing a cleric in an ECL-heavy Forgotten Realms game later today, and I don't really see any need for him to multiclass - most of his goals are tied to those of his deity, and I'm fairly certain the best way for him to achieve them is as a single-classed cleric. [/QUOTE]
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