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General Tabletop Discussion
*Pathfinder & Starfinder
Single-handed-Two-handed Weapons
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<blockquote data-quote="Omnifarious Grey" data-source="post: 4604065" data-attributes="member: 81454"><p>I was using the two-handed damage table for the reduction.</p><p></p><p>Also I don't think it would be as much of an issue as far as comparing them to other one-handed weapons.</p><p></p><p>Take the falchion for instance, this change would make the falchion have a proficiency bonus of +2 and would now deal 1d8 and still leaves it with high-crit. This makes the falchion the similar to a War pick (prof. +2, dmg. 1d8, high-crit., versatile). This would make these weapons similar and would not pose any issue.</p><p></p><p>However, without the damage decrease as well you would be able to wield reach weapons in a single hand and still be able to both maintain the reach of the weapon and the damage output only with a slight decrease of attack. For example, a glaive now has a +1 proficiency, yet still maintains 2d4 damage as well as reach and you still are able to wield a shield in your off-hand. </p><p></p><p>The main bonus single-handed weapons have is to both combine with a shield for AC bonus and to be used with tempest fighters and rangers. Without the damage reduction it seems like the two-handed weapon's damage specialization is allowed to be used with these builds to increase their damage output while maintaining AC or other powers.</p><p></p><p>Does this seem to be a reasonable arguement for the damage reduction or am I still missing something?</p></blockquote><p></p>
[QUOTE="Omnifarious Grey, post: 4604065, member: 81454"] I was using the two-handed damage table for the reduction. Also I don't think it would be as much of an issue as far as comparing them to other one-handed weapons. Take the falchion for instance, this change would make the falchion have a proficiency bonus of +2 and would now deal 1d8 and still leaves it with high-crit. This makes the falchion the similar to a War pick (prof. +2, dmg. 1d8, high-crit., versatile). This would make these weapons similar and would not pose any issue. However, without the damage decrease as well you would be able to wield reach weapons in a single hand and still be able to both maintain the reach of the weapon and the damage output only with a slight decrease of attack. For example, a glaive now has a +1 proficiency, yet still maintains 2d4 damage as well as reach and you still are able to wield a shield in your off-hand. The main bonus single-handed weapons have is to both combine with a shield for AC bonus and to be used with tempest fighters and rangers. Without the damage reduction it seems like the two-handed weapon's damage specialization is allowed to be used with these builds to increase their damage output while maintaining AC or other powers. Does this seem to be a reasonable arguement for the damage reduction or am I still missing something? [/QUOTE]
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Single-handed-Two-handed Weapons
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