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Single-Level Flavor (heh!) Classes
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<blockquote data-quote="Iron_Chef" data-source="post: 784392" data-attributes="member: 4530"><p><strong>The Slaver</strong></p><p></p><p>Is this like what you had in mind? A 1 level core class that defines an archetype without taking over a character's class progression, whose abilities continue to scale with the character's level in other classes? Cool idea. Here's my take on one: The Slaver! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>_________________________________________</p><p></p><p>Slaver Core Class (1 level progression)</p><p></p><p>Alignment: Any evil (most tend toward lawful evil)</p><p></p><p>BAB: +0</p><p></p><p>Saves: Fort +0, Reflex +0, Will +2</p><p></p><p>HD: d6</p><p></p><p>Class Skills: Appraise, Intimidate, Profession (slaver), Use Rope.</p><p></p><p>Skill points: 4 + Int mod.</p><p></p><p>Weapons and Armor: Proficient in all simple weapons, plus the sap, scourge, spiked chain, whip. Proficient in light armor but not shields.</p><p></p><p>Class Abilities:</p><p>Appraise Slave (ex): The slaver receives a +4 competence bonus to his Appraise checks to judge the worth of any creature as a potential slave.</p><p></p><p>Break Slave (ex): Given two hours training minimum per day, a slaver can break the will of a captive over a thirty day period, less 1 day per character level). The captive receives a Will save with a DC equal to 10 + slaver's character level + slaver's Cha mod + slaver's Intimidate modifier. A slaver automatically succeeds at all Intimidate checks against broken slaves (former captives). A slaver can attempt to simultaneously break an amount of captives equal to his character level. </p><p></p><p>Permanent Skills (ex): Appraise, Intimidate, Sense Motive and Use Rope become class skills regardless of your current class.</p><p></p><p>Terrifying Visage (ex): When holding a whip or other item of punishment, the slaver receives a +1 circumstance bonus to Intimidate checks equal to their character level.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 784392, member: 4530"] [b]The Slaver[/b] Is this like what you had in mind? A 1 level core class that defines an archetype without taking over a character's class progression, whose abilities continue to scale with the character's level in other classes? Cool idea. Here's my take on one: The Slaver! :) _________________________________________ Slaver Core Class (1 level progression) Alignment: Any evil (most tend toward lawful evil) BAB: +0 Saves: Fort +0, Reflex +0, Will +2 HD: d6 Class Skills: Appraise, Intimidate, Profession (slaver), Use Rope. Skill points: 4 + Int mod. Weapons and Armor: Proficient in all simple weapons, plus the sap, scourge, spiked chain, whip. Proficient in light armor but not shields. Class Abilities: Appraise Slave (ex): The slaver receives a +4 competence bonus to his Appraise checks to judge the worth of any creature as a potential slave. Break Slave (ex): Given two hours training minimum per day, a slaver can break the will of a captive over a thirty day period, less 1 day per character level). The captive receives a Will save with a DC equal to 10 + slaver's character level + slaver's Cha mod + slaver's Intimidate modifier. A slaver automatically succeeds at all Intimidate checks against broken slaves (former captives). A slaver can attempt to simultaneously break an amount of captives equal to his character level. Permanent Skills (ex): Appraise, Intimidate, Sense Motive and Use Rope become class skills regardless of your current class. Terrifying Visage (ex): When holding a whip or other item of punishment, the slaver receives a +1 circumstance bonus to Intimidate checks equal to their character level. [/QUOTE]
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