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General Tabletop Discussion
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Single-Level Flavor (heh!) Classes
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<blockquote data-quote="Iron_Chef" data-source="post: 790191" data-attributes="member: 4530"><p><strong>THE GLADIATOR (Flavor Class)</strong></p><p></p><p>BAB: +1</p><p>HD: d10</p><p>Saves: Fortitude +1, Reflex +1, Will +0.</p><p></p><p>Class Skills: Bluff, Intimidate. These become class skills regardless of class.</p><p></p><p>Skill Points: 2 + Int mod.</p><p></p><p>Weapons & Armor: The gladiator is proficient with all simple and martial weapons (except bows), light armor and shields.</p><p></p><p><strong>Class Abilities:</strong></p><p>Exotic Weapon Master (ex): The gladiator gains the exotic weapon proficiency in any one exotic weapon of his choice, which is considered his "trademark" weapon in the mind of the crowd.</p><p></p><p>Center of Attention (ex): If there one or more sentient creatures watching him fight (and not participating in the battle themselves), the gladiator receives a +2 circumstance bonus to attack and damage rolls. </p><p></p><p>Permanent Skills (ex): Your class skills remain class skills regardless of class.</p><p>_________________________</p><p></p><p>NOTES: I got the idea (and most of the mechanics) from the Kalamar Player's Guide, which had this as a core class. The only problem was, it was front-loaded and there was no point taking it past first level, like the PHB ranger. I toned down its saves from Fort +2/Ref +2 and made them both +1, as I thought that two +2 saves was a little too high for a one level flavor class. Opinions?</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 790191, member: 4530"] [B]THE GLADIATOR (Flavor Class)[/B] BAB: +1 HD: d10 Saves: Fortitude +1, Reflex +1, Will +0. Class Skills: Bluff, Intimidate. These become class skills regardless of class. Skill Points: 2 + Int mod. Weapons & Armor: The gladiator is proficient with all simple and martial weapons (except bows), light armor and shields. [B]Class Abilities:[/B] Exotic Weapon Master (ex): The gladiator gains the exotic weapon proficiency in any one exotic weapon of his choice, which is considered his "trademark" weapon in the mind of the crowd. Center of Attention (ex): If there one or more sentient creatures watching him fight (and not participating in the battle themselves), the gladiator receives a +2 circumstance bonus to attack and damage rolls. Permanent Skills (ex): Your class skills remain class skills regardless of class. _________________________ NOTES: I got the idea (and most of the mechanics) from the Kalamar Player's Guide, which had this as a core class. The only problem was, it was front-loaded and there was no point taking it past first level, like the PHB ranger. I toned down its saves from Fort +2/Ref +2 and made them both +1, as I thought that two +2 saves was a little too high for a one level flavor class. Opinions? [/QUOTE]
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