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<blockquote data-quote="Samothdm" data-source="post: 796144" data-attributes="member: 5473"><p>I think that this is an interesting concept, too, but like kits in 2E I think that 99% of the time stuff like this could come from straight role-playing and proper selection of skills and/feats. Sometimes, though, having a game mechanic as a "hook" for a character concept can be fun. In short, I look forward to continuing to see what people come up with.</p><p></p><p>That said, a comment:</p><p></p><p>I hope that this doesn't turn into a bunch of generic things like:</p><p>***</p><p><strong>Bartender</strong></p><p></p><p>The bartender tends bar at a local inn or tavern.</p><p></p><p><strong>BAB:</strong> +0</p><p></p><p><strong>Saves:</strong> Fort +2, Will +0, Ref +0</p><p></p><p><strong>Class Skills:</strong> Alchemy, Bluff, Diplomacy, Profession (Bartending), Sense Motive, Knowledge(Spirits), Knowledge (Local). Skill Points: 4</p><p></p><p><strong>Permanent Skills:</strong> The Bartender may choose any four skills from the above list to be permanent class skills.</p><p></p><p><strong>Bartender's Skill (ex):</strong> The bartender can create spirits that have the effects of Sleep or Charm Person Spell (DC 10 + 1/2 Bartender's Character Level + Ranks in Alchemy).</p><p>***</p><p>That's really not the point. It's too generic and lame. Something like the Court Mage is a cool idea, though, that's not represented fully in the core-rules.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 796144, member: 5473"] I think that this is an interesting concept, too, but like kits in 2E I think that 99% of the time stuff like this could come from straight role-playing and proper selection of skills and/feats. Sometimes, though, having a game mechanic as a "hook" for a character concept can be fun. In short, I look forward to continuing to see what people come up with. That said, a comment: I hope that this doesn't turn into a bunch of generic things like: *** [B]Bartender[/B] The bartender tends bar at a local inn or tavern. [B]BAB:[/B] +0 [B]Saves:[/B] Fort +2, Will +0, Ref +0 [B]Class Skills:[/B] Alchemy, Bluff, Diplomacy, Profession (Bartending), Sense Motive, Knowledge(Spirits), Knowledge (Local). Skill Points: 4 [B]Permanent Skills:[/B] The Bartender may choose any four skills from the above list to be permanent class skills. [B]Bartender's Skill (ex):[/B] The bartender can create spirits that have the effects of Sleep or Charm Person Spell (DC 10 + 1/2 Bartender's Character Level + Ranks in Alchemy). *** That's really not the point. It's too generic and lame. Something like the Court Mage is a cool idea, though, that's not represented fully in the core-rules. [/QUOTE]
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