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<blockquote data-quote="Samothdm" data-source="post: 796154" data-attributes="member: 5473"><p>Forgot the other thing I was going to say:</p><p></p><p>Some of these could really be represented by giving players some flexibility in skill choice. For example:</p><p></p><p>A fighter player comes up with a cool background story and a role-playing hook. He lives in a landlocked town and is the son of the town's former Captain of the Guard, who was forced to retire in disgrace. His father taught him a lot about military strategy, but he was constantly picked on as a child because of his father's disgrace, and therefore has a huge chip on his shoulder, believing that the world owes him something. He's a bully to everyone he meets, trying to set an example before people figure out who he is and make the connection with his father. Soldiering is all he's ever known. </p><p></p><p>An idea would be to let this player swap out his class skills of "swim" (it's a landlocked city) and "craft" (his father only taught him what he knew about being a soldier) for "Intimidate" and "Knowledge (Military Tactics)". </p><p></p><p>Pick some appropriate feats to fit the background, and then there's no need for a flavor class. </p><p></p><p>Still, I think that the flavor-class is a neat idea. It just doesn't need to go overboard for every tiny change that a character wants to make.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 796154, member: 5473"] Forgot the other thing I was going to say: Some of these could really be represented by giving players some flexibility in skill choice. For example: A fighter player comes up with a cool background story and a role-playing hook. He lives in a landlocked town and is the son of the town's former Captain of the Guard, who was forced to retire in disgrace. His father taught him a lot about military strategy, but he was constantly picked on as a child because of his father's disgrace, and therefore has a huge chip on his shoulder, believing that the world owes him something. He's a bully to everyone he meets, trying to set an example before people figure out who he is and make the connection with his father. Soldiering is all he's ever known. An idea would be to let this player swap out his class skills of "swim" (it's a landlocked city) and "craft" (his father only taught him what he knew about being a soldier) for "Intimidate" and "Knowledge (Military Tactics)". Pick some appropriate feats to fit the background, and then there's no need for a flavor class. Still, I think that the flavor-class is a neat idea. It just doesn't need to go overboard for every tiny change that a character wants to make. [/QUOTE]
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