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General Tabletop Discussion
*Pathfinder & Starfinder
Single-Level Flavor (heh!) Classes
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<blockquote data-quote="Bugaboo" data-source="post: 796884" data-attributes="member: 7277"><p>Of course you don't find these "flavor classes" (heh!) silly, I.C. That's not really a point of contention. I concede that you're misguided about the importance of this concept.</p><p></p><p>But do you really think it's necessary for a DM to make "a much better encounter" just by "throwing flavor classes at his PCs?" 1. It's a weak DM who has to resort to throwing anything at a player party. 2. If those "flavor class" (heh!) characters are NPCs, then it doesn't really matter what the DM's secret notes say because the players can't see them anyway. </p><p></p><p>And who exactly is going to be defining these single-level "flavor classes" (heh!)? The DM? -- "You get a Will +1 save with this titled class. Not Reflex +1. Because I said so." Or the player? -- "I want X number of points to use any way I want because obviously I don't have the imagination necessary to play a character by the options already provided in the rules."</p><p></p><p>Tell ya what, let's take this brilliant "flavor class" (heh!) concept and raise it to the next level: Every character experience level you gain, you can apply +2 save points in any manner you see fit, +4-8 skill points, a spell level or rogue sneak bonus, and some vaguely defined feat-like ability. Anything you want. We'll call each level by a special name. We'll pretend it has prerequisites that forced the player to make choices. </p><p></p><p>... And we'll be playing something other than d20 D&D. </p><p></p><p></p><p></p><p>Gee, ya think?</p></blockquote><p></p>
[QUOTE="Bugaboo, post: 796884, member: 7277"] Of course you don't find these "flavor classes" (heh!) silly, I.C. That's not really a point of contention. I concede that you're misguided about the importance of this concept. But do you really think it's necessary for a DM to make "a much better encounter" just by "throwing flavor classes at his PCs?" 1. It's a weak DM who has to resort to throwing anything at a player party. 2. If those "flavor class" (heh!) characters are NPCs, then it doesn't really matter what the DM's secret notes say because the players can't see them anyway. And who exactly is going to be defining these single-level "flavor classes" (heh!)? The DM? -- "You get a Will +1 save with this titled class. Not Reflex +1. Because I said so." Or the player? -- "I want X number of points to use any way I want because obviously I don't have the imagination necessary to play a character by the options already provided in the rules." Tell ya what, let's take this brilliant "flavor class" (heh!) concept and raise it to the next level: Every character experience level you gain, you can apply +2 save points in any manner you see fit, +4-8 skill points, a spell level or rogue sneak bonus, and some vaguely defined feat-like ability. Anything you want. We'll call each level by a special name. We'll pretend it has prerequisites that forced the player to make choices. ... And we'll be playing something other than d20 D&D. Gee, ya think? [/QUOTE]
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