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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Single-Level Flavor (heh!) Classes
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<blockquote data-quote="Iron_Chef" data-source="post: 797836" data-attributes="member: 4530"><p>I decided to do away with the combined +2 bonus to BAB/saves. All my page 1 flavor classes now have a +2 bonus to saves split between the three saves like most core and Prestige classes. Some of these are different than originally offered, such as the Legionnaire getting +1 Fort and +1 Will and the Gladiator getting +1 Fort and +1 Reflex.</p><p></p><p>Bugaboo sure seems to like trolling in our thread, LOL, or is he finally serious? LOL. I won't hold my breath.</p><p></p><p>1. DMs always "throw" (meaning "oppose") NPCs against players. Otherwise, without opposition (physical, verbal or societal), there isn't much fun to be had in an adventure game, is there? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. The DM could just make up NPC classes and abilities on the fly, but I prefer having everything statted out and written down so I know exactly what each NPC is capable of, especially if I intend to reuse them or others like them in the future. And you can never tell when the PCs will decide to befriend or ally with an NPC. You need to know what that NPC can do then, since he'll be around a lot and sooner or later will be involved in a conflict. I just like to be prepared that way. Using these flavor classes as NPCs is also a good way to playtest them a bit in lieu of everyone taking one.</p><p></p><p>3. Those people who keep complaining about "why doesn't everybody take one, what are they giving up?" aren't reading this thread properly. We already determined that anyone can take one flavor class and it won't count against your multiclassing penalty; but that each one taken beyond the first would indeed count toward your multiclassing penalty. And since you can't keep flavor class levels even with core classes, you will end up getting an XP penalty sooner or later. Also, taking flavor classes reduces your progression in the core classes or whatever PrCs you may have. So these are all balancing factors.</p><p></p><p>4. The Expert class does not give you a special ability or permanent class skills.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 797836, member: 4530"] I decided to do away with the combined +2 bonus to BAB/saves. All my page 1 flavor classes now have a +2 bonus to saves split between the three saves like most core and Prestige classes. Some of these are different than originally offered, such as the Legionnaire getting +1 Fort and +1 Will and the Gladiator getting +1 Fort and +1 Reflex. Bugaboo sure seems to like trolling in our thread, LOL, or is he finally serious? LOL. I won't hold my breath. 1. DMs always "throw" (meaning "oppose") NPCs against players. Otherwise, without opposition (physical, verbal or societal), there isn't much fun to be had in an adventure game, is there? :) 2. The DM could just make up NPC classes and abilities on the fly, but I prefer having everything statted out and written down so I know exactly what each NPC is capable of, especially if I intend to reuse them or others like them in the future. And you can never tell when the PCs will decide to befriend or ally with an NPC. You need to know what that NPC can do then, since he'll be around a lot and sooner or later will be involved in a conflict. I just like to be prepared that way. Using these flavor classes as NPCs is also a good way to playtest them a bit in lieu of everyone taking one. 3. Those people who keep complaining about "why doesn't everybody take one, what are they giving up?" aren't reading this thread properly. We already determined that anyone can take one flavor class and it won't count against your multiclassing penalty; but that each one taken beyond the first would indeed count toward your multiclassing penalty. And since you can't keep flavor class levels even with core classes, you will end up getting an XP penalty sooner or later. Also, taking flavor classes reduces your progression in the core classes or whatever PrCs you may have. So these are all balancing factors. 4. The Expert class does not give you a special ability or permanent class skills. [/QUOTE]
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