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Single-Level Flavor (heh!) Classes
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<blockquote data-quote="handforged" data-source="post: 798644" data-attributes="member: 2027"><p>I disagree about having class skills limited to one per skill point. It leaves no diversity among the members of the class. I also think that if there are more skills, it gives the player an option as to which skills they would like to continue as permanent class skills.</p><p></p><p>Even though a certain someone may or may not be trolling the thread, the idea of a point system to build flavor classes might not be a bad idea, to help with balance, as well as standardization.</p><p></p><p>How about these costs?</p><p></p><p><strong>HD:</strong></p><p>d12=12 points</p><p>d10=10 points</p><p>d8=8 points</p><p>d6=6 points</p><p>d4=4 points</p><p></p><p><strong>Saves:</strong> No more than 7 points in this category</p><p>+1 to any one save=2 points</p><p>+1 to any two saves=4 points</p><p>+1 to all saves=7 points</p><p>+2 to any one save=4 points</p><p></p><p><strong>Skill Points:</strong></p><p>1 SP=1 point</p><p></p><p><strong>Skills:</strong></p><p>1 regular skill=1 point</p><p>1 trained only skill=2 points</p><p>1 class exclusive skill=3 points</p><p></p><p><strong>Permanent Skills:</strong></p><p>1 permanent skill=1 point</p><p></p><p><strong>Abilities:</strong></p><p>1 featlike ability=5 points</p><p>1 level spellcasting=10 points</p><p>1 contingent skill boosting ability=5 points</p><p>+1 BAB=10 points</p><p>1 spell-like ability with limited use=5 points</p><p>1 spell-like ability with greater use=10 points</p><p>1 spell-like ability with unlimited use=15 points</p><p></p><p></p><p>I am sure that some of these are unbalanced, and that there are some I left out, but I love the idea of making this a distributable document. Also how many points should a class be built from?</p><p></p><p>edit:forgot something</p><p></p><p>~hf</p></blockquote><p></p>
[QUOTE="handforged, post: 798644, member: 2027"] I disagree about having class skills limited to one per skill point. It leaves no diversity among the members of the class. I also think that if there are more skills, it gives the player an option as to which skills they would like to continue as permanent class skills. Even though a certain someone may or may not be trolling the thread, the idea of a point system to build flavor classes might not be a bad idea, to help with balance, as well as standardization. How about these costs? [B]HD:[/B] d12=12 points d10=10 points d8=8 points d6=6 points d4=4 points [B]Saves:[/B] No more than 7 points in this category +1 to any one save=2 points +1 to any two saves=4 points +1 to all saves=7 points +2 to any one save=4 points [B]Skill Points:[/B] 1 SP=1 point [B]Skills:[/B] 1 regular skill=1 point 1 trained only skill=2 points 1 class exclusive skill=3 points [B]Permanent Skills:[/B] 1 permanent skill=1 point [B]Abilities:[/B] 1 featlike ability=5 points 1 level spellcasting=10 points 1 contingent skill boosting ability=5 points +1 BAB=10 points 1 spell-like ability with limited use=5 points 1 spell-like ability with greater use=10 points 1 spell-like ability with unlimited use=15 points I am sure that some of these are unbalanced, and that there are some I left out, but I love the idea of making this a distributable document. Also how many points should a class be built from? edit:forgot something ~hf [/QUOTE]
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