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Single-Level Flavor (heh!) Classes
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<blockquote data-quote="Graf" data-source="post: 809414" data-attributes="member: 3087"><p>I think another way the guildlines could be summed up would be:</p><p></p><p>Focus: The character should have a tight focus, and abilities that corespond strongly with that focus.</p><p>I don't think that abilites have to be perteniet to adventuring. Personally if I were going to play a "master chief" I'd be much happier with an abiltiy related to being a really good cook; master chiefs as a group don't cook trail rations so there's no reason why they would be better at it than anyone else.</p><p></p><p>Balance wise:</p><p>Make the class a bit weaker in terms of combat power than a core class, but with a few neat abilities, or else access to a feat that is availible at first level.</p><p>Personally I would think that we should never give out certain powerful kinds of class abilities, including stuff like: sneak attack, anything a paladin gets, turning, or a full spell casting progression (though I think partial could be Ok).</p><p></p><p></p><p><u>One balance thing I'm wondering about:</u></p><p>Though I was initally opposed to the no more than +2 bonus to bab & saves I have to admit that it's probably a good idea. Otherwise it's basically a free multi-class, which is a bad idea.</p><p>(it harms humans and, especially, half-elves because it makes their favored class:any ability less useful).</p><p></p><p>For example if you were an gnomish ranger (4th)looking to take the exotic weapon feat you'd look at a fighter. But you'd have to pay the xp penalty cost. But, because, flavor classes don't give an xp penalty (similar to prestige classes) a gladiator would be a much better choice. The system is constructed to discourage multi-classing-for-cookies and I think that's good. On the other hand I -do- like the gladiator (once you jigger the bonus-for-being watched anyway).</p><p></p><p></p><p></p><p>Bingo. That's the line of thought that I was following: charms (very limited), and maybe a local reputation bonus in exchange for a partal spellcasting level like the court magus.</p></blockquote><p></p>
[QUOTE="Graf, post: 809414, member: 3087"] I think another way the guildlines could be summed up would be: Focus: The character should have a tight focus, and abilities that corespond strongly with that focus. I don't think that abilites have to be perteniet to adventuring. Personally if I were going to play a "master chief" I'd be much happier with an abiltiy related to being a really good cook; master chiefs as a group don't cook trail rations so there's no reason why they would be better at it than anyone else. Balance wise: Make the class a bit weaker in terms of combat power than a core class, but with a few neat abilities, or else access to a feat that is availible at first level. Personally I would think that we should never give out certain powerful kinds of class abilities, including stuff like: sneak attack, anything a paladin gets, turning, or a full spell casting progression (though I think partial could be Ok). [u]One balance thing I'm wondering about:[/u] Though I was initally opposed to the no more than +2 bonus to bab & saves I have to admit that it's probably a good idea. Otherwise it's basically a free multi-class, which is a bad idea. (it harms humans and, especially, half-elves because it makes their favored class:any ability less useful). For example if you were an gnomish ranger (4th)looking to take the exotic weapon feat you'd look at a fighter. But you'd have to pay the xp penalty cost. But, because, flavor classes don't give an xp penalty (similar to prestige classes) a gladiator would be a much better choice. The system is constructed to discourage multi-classing-for-cookies and I think that's good. On the other hand I -do- like the gladiator (once you jigger the bonus-for-being watched anyway). Bingo. That's the line of thought that I was following: charms (very limited), and maybe a local reputation bonus in exchange for a partal spellcasting level like the court magus. [/QUOTE]
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