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<blockquote data-quote="Tonguez" data-source="post: 182975" data-attributes="member: 1125"><p>Why not just go for a straight classless system instead of minimal classes?</p><p></p><p>I do it thus</p><p></p><p><strong>Base Character</strong></p><p>HD 4</p><p>Skills 6 </p><p>Feats 10</p><p></p><p>Attack (BAb) and Defense are crossclass skills (for everyone)</p><p>VP/WP system (HD4+ = VP Con = WP)</p><p></p><p>PS I also use a 'levelless system based on 1 feat per 1000xp) This would need to be worked on for a system using levels</p><p></p><p><em>Barbarian</em></p><p>Feats</p><p>1. Toughness (+2)</p><p>2. Toughness (+2) </p><p>3. Toughness (+2) (HD4+6)</p><p>4. Simple Weapons</p><p>5. Martial Weapons</p><p>6. Light Armour</p><p>7. Medium Armour</p><p>8. Sheilds</p><p>9. Rage</p><p>10. Fast Movement</p><p></p><p><em>Bard</em></p><p>Feats</p><p>1. Toughness +2 (HD 4+2)</p><p>2. Simple Weapons</p><p>3. Light Armour</p><p>4. Medium Armour</p><p>5. Sheilds</p><p>6. Inspired Performer (as Prereq to<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>7. Inspire Courage</p><p>8. Countersong</p><p>9. Bardic Knowledge</p><p>10. Magery* </p><p> </p><p><strong>Wizard</strong></p><p>1. <em>Magery</em>: Ability to use Magic to cast 0-level spells. A Character can cast a number of 0-level spells equal to their Wisdom modifier, they may also learn additional feats of magic (spells) </p><p>2.<em>Spellbook<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />prereq:Magery)</em> The Wizards Spellbook allows the Wizard to record and prepare spells ahead of time and thus memorise them for use each day. A Wizard can record a number of spells equal to their intelligence modifier plus any feats of magic (spell slots) they have learnt.</p><p>3. Scribe Scroll</p><p>4. Familiar</p><p>5. Simple Weapons </p><p>6. <em>Spell Level<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />prereq:Magery)</em> A special feat of magic which gives a spellcaster access to higher level spells. The spell level is equal to the number of times this feat is taking (eg taking this feat three times gives access to 3-level spells)</p><p>7. <em>Feat of Magic<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />prereq:Magery):</em> The character may learn spells as feats of magic. Spells which are feats of magic do not need to be prepared each day, but still cannot be used again until the spellcaster rests.. </p><p>8. Feat of Magic </p><p>9. Feat of Magic </p><p>10. Feat of Magic </p><p></p><p><em>Cleric</em></p><p>Feats </p><p>1. Toughness (HD4+2)</p><p>2. Simple Weapons</p><p>3. Light Armour</p><p>4. Medium Armour</p><p>5. Heavy Armour</p><p>6. Ordination: The Character is Ordain as a Servant of a diety and is able to invoke upon that dieties power through prayer.</p><p>7. Domain </p><p>8. Domain 2</p><p>9. Divine Grant (Prereq:Ordination): Each day the ordained character may ask her diety for the ability to use divine power to achieve various tasks.</p><p>10. Turn Undead</p><p></p><p>Fighter</p><p>1. Toughness +2</p><p>2. Toughness +2 (HD 4+4)</p><p>3. Simple Weapons</p><p>4. Martial Weapons</p><p>5. Heavy Armour</p><p>6. Medium Armour</p><p>7. Light Armour</p><p>8. Sheilds</p><p>9. Bonus Feat</p><p>10. Bonus Feat</p></blockquote><p></p>
[QUOTE="Tonguez, post: 182975, member: 1125"] Why not just go for a straight classless system instead of minimal classes? I do it thus [b]Base Character[/b] HD 4 Skills 6 Feats 10 Attack (BAb) and Defense are crossclass skills (for everyone) VP/WP system (HD4+ = VP Con = WP) PS I also use a 'levelless system based on 1 feat per 1000xp) This would need to be worked on for a system using levels [i]Barbarian[/i] Feats 1. Toughness (+2) 2. Toughness (+2) 3. Toughness (+2) (HD4+6) 4. Simple Weapons 5. Martial Weapons 6. Light Armour 7. Medium Armour 8. Sheilds 9. Rage 10. Fast Movement [i]Bard[/i] Feats 1. Toughness +2 (HD 4+2) 2. Simple Weapons 3. Light Armour 4. Medium Armour 5. Sheilds 6. Inspired Performer (as Prereq to:) 7. Inspire Courage 8. Countersong 9. Bardic Knowledge 10. Magery* [b]Wizard[/b] 1. [i]Magery[/i]: Ability to use Magic to cast 0-level spells. A Character can cast a number of 0-level spells equal to their Wisdom modifier, they may also learn additional feats of magic (spells) 2.[i]Spellbook:(prereq:Magery)[/i] The Wizards Spellbook allows the Wizard to record and prepare spells ahead of time and thus memorise them for use each day. A Wizard can record a number of spells equal to their intelligence modifier plus any feats of magic (spell slots) they have learnt. 3. Scribe Scroll 4. Familiar 5. Simple Weapons 6. [i]Spell Level:(prereq:Magery)[/i] A special feat of magic which gives a spellcaster access to higher level spells. The spell level is equal to the number of times this feat is taking (eg taking this feat three times gives access to 3-level spells) 7. [i]Feat of Magic:(prereq:Magery):[/i] The character may learn spells as feats of magic. Spells which are feats of magic do not need to be prepared each day, but still cannot be used again until the spellcaster rests.. 8. Feat of Magic 9. Feat of Magic 10. Feat of Magic [i]Cleric[/i] Feats 1. Toughness (HD4+2) 2. Simple Weapons 3. Light Armour 4. Medium Armour 5. Heavy Armour 6. Ordination: The Character is Ordain as a Servant of a diety and is able to invoke upon that dieties power through prayer. 7. Domain 8. Domain 2 9. Divine Grant (Prereq:Ordination): Each day the ordained character may ask her diety for the ability to use divine power to achieve various tasks. 10. Turn Undead Fighter 1. Toughness +2 2. Toughness +2 (HD 4+4) 3. Simple Weapons 4. Martial Weapons 5. Heavy Armour 6. Medium Armour 7. Light Armour 8. Sheilds 9. Bonus Feat 10. Bonus Feat [/QUOTE]
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