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General Tabletop Discussion
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Single mechanics that hurt an otherwise good game
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<blockquote data-quote="DEFCON 1" data-source="post: 7356707" data-attributes="member: 7006"><p>7th Sea 1st edition: Roll Trait + Knack, Keep Trait. It causes two massive issues.</p><p></p><p>1: Because you Kept your Trait number in dice... a character with higher "universal" ability was almost always going to succeed in things that even the most trained person in the world would not. So a PC with a 3 Finesse and 2 Dancing (5K3) going up against the most trained dancer in the world with 2 Finesse and 5 Dancing (7K2) will beat that person more often than not. Which narrative-wise makes little sense... especially when connected to point 2.</p><p></p><p>2: The XP cost to raise Traits were not so much higher than raising individual knacks that it was always more economically sound to spend all XP raising traits... because traits would apply and be Kept dice for every single check involving that trait, whereas knacks were single skills and only be Unkept dice on a check that involved it. So in my experience, no PC would spend the cost to raise a single knack (2 x the new level in XP) when they could raise the applicable trait (5 x the new level in XP) and have it apply to EVERY check that involved that trait.</p><p></p><p>The solution of course would be to reverse the kept-unkept pair... Roll Knack + Trait, Keep Knack. That way a character's <em>training</em> in a particular knack always made you better at it than just being naturally strong, dextrous, smart etc.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7356707, member: 7006"] 7th Sea 1st edition: Roll Trait + Knack, Keep Trait. It causes two massive issues. 1: Because you Kept your Trait number in dice... a character with higher "universal" ability was almost always going to succeed in things that even the most trained person in the world would not. So a PC with a 3 Finesse and 2 Dancing (5K3) going up against the most trained dancer in the world with 2 Finesse and 5 Dancing (7K2) will beat that person more often than not. Which narrative-wise makes little sense... especially when connected to point 2. 2: The XP cost to raise Traits were not so much higher than raising individual knacks that it was always more economically sound to spend all XP raising traits... because traits would apply and be Kept dice for every single check involving that trait, whereas knacks were single skills and only be Unkept dice on a check that involved it. So in my experience, no PC would spend the cost to raise a single knack (2 x the new level in XP) when they could raise the applicable trait (5 x the new level in XP) and have it apply to EVERY check that involved that trait. The solution of course would be to reverse the kept-unkept pair... Roll Knack + Trait, Keep Knack. That way a character's [I]training[/I] in a particular knack always made you better at it than just being naturally strong, dextrous, smart etc. [/QUOTE]
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