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Single-nation Fantasy settings?
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<blockquote data-quote="Vaslov" data-source="post: 8854674" data-attributes="member: 37953"><p>Accursed had a "not Europe" where a cabal of evil witches had defeated the armies of light. The game is set in a time where each witch owns their own domain. The witches now give lip service to the cabal as they scheme against each other. There is no dark overlord as the senior witch that brought the witches together for the war was [maybe] lost near it's end so doesn't match your "one nation" concept exactly. Still might be some good fodder for evil factions. The core rule book was light on maps, but had interesting cultures and how each witch twisted their own lands towards their own nature. </p><p></p><p>It's a savage world setting and the twist was the PCs would play classic hollywood horror monsters who fight for the resistance against the Witches. The PCs also generally had to fight to reclaim their humanity against the curse that turned them into a monster. You can go as gonzo or dark and gritty as desired in how you play it. There is a built in option to play as human PC heroes as well, though that missed the key of the setting (the player is accursed...). Gave my table many moments that continue to be brought up to this day.</p><p></p><p>[URL unfurl="true"]https://www.accursedrpg.com/[/URL]</p></blockquote><p></p>
[QUOTE="Vaslov, post: 8854674, member: 37953"] Accursed had a "not Europe" where a cabal of evil witches had defeated the armies of light. The game is set in a time where each witch owns their own domain. The witches now give lip service to the cabal as they scheme against each other. There is no dark overlord as the senior witch that brought the witches together for the war was [maybe] lost near it's end so doesn't match your "one nation" concept exactly. Still might be some good fodder for evil factions. The core rule book was light on maps, but had interesting cultures and how each witch twisted their own lands towards their own nature. It's a savage world setting and the twist was the PCs would play classic hollywood horror monsters who fight for the resistance against the Witches. The PCs also generally had to fight to reclaim their humanity against the curse that turned them into a monster. You can go as gonzo or dark and gritty as desired in how you play it. There is a built in option to play as human PC heroes as well, though that missed the key of the setting (the player is accursed...). Gave my table many moments that continue to be brought up to this day. [URL unfurl="true"]https://www.accursedrpg.com/[/URL] [/QUOTE]
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