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<blockquote data-quote="MostlyDm" data-source="post: 6838912" data-attributes="member: 6788973"><p>I have a campaign closing in on 4 years now. Two players. System is a homebrew E6-style system loosely based on various editions of D&D. </p><p></p><p>I think each of them currently has about... 8 characters? Let me count through them</p><p></p><p>Original pair, mercenary captain (leader, support, extremely durable warrior) and his right hand man (rogue, alchemist, very mobile and high damage with a thousand tricks up his sleeve)</p><p></p><p>Second pair of PCs along with a character I made when one of them took over DMing for a six session diversion. A mobile shield fighter, a medico, and a magic-dabbling priest. </p><p></p><p>Third pair of characters, a dour sharpshooting longbowman and a dumb-as-stump axewoman. </p><p></p><p>One of them introduced a fourth character, a reedy steward/accountant/engineer for their mercenary company. The other introduced a clubfooted adolescent who ran away from home to join their mercenary company. </p><p></p><p>Then they played as a general and his second in command for a different army. Rivals but not enemies, they have worked together a few times. </p><p></p><p>Then came outright villains, working to bring down their PCs. I eventually confiscated one to turn him into a future BBEG (at the player's suggestion) and he rolled up a new villain. </p><p></p><p>Then one of them ran a few sessions for me and the other guy, so I added a second PC in the form of an impetuous noble, and the other guy added a gruff jerk who eventually died and was replaced by a combat-worthless con man. </p><p></p><p>Then the other guy brought in a Joan of arc style delusional religious warrior. And an assassin with a peculiar moral code. </p><p></p><p>I think that's it. </p><p></p><p>So I guess one of them has 7, the other has 8, and technically I have 2 who are generally NPCs except when one of the guys wants to run a mini-arc. </p><p></p><p>I'd say it's the most successful campaign I have ever run. We average 1 session per week, typically 6-10 hours long. Their primary PCs are effectively 26th level (kind of) at this point. </p><p></p><p>It's not uncommon for them to have extended conversations and even arguments with themselves. I can just sit back and watch, which is pretty amusing. </p><p></p><p>Definitely recommend giving it a whirl!</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6838912, member: 6788973"] I have a campaign closing in on 4 years now. Two players. System is a homebrew E6-style system loosely based on various editions of D&D. I think each of them currently has about... 8 characters? Let me count through them Original pair, mercenary captain (leader, support, extremely durable warrior) and his right hand man (rogue, alchemist, very mobile and high damage with a thousand tricks up his sleeve) Second pair of PCs along with a character I made when one of them took over DMing for a six session diversion. A mobile shield fighter, a medico, and a magic-dabbling priest. Third pair of characters, a dour sharpshooting longbowman and a dumb-as-stump axewoman. One of them introduced a fourth character, a reedy steward/accountant/engineer for their mercenary company. The other introduced a clubfooted adolescent who ran away from home to join their mercenary company. Then they played as a general and his second in command for a different army. Rivals but not enemies, they have worked together a few times. Then came outright villains, working to bring down their PCs. I eventually confiscated one to turn him into a future BBEG (at the player's suggestion) and he rolled up a new villain. Then one of them ran a few sessions for me and the other guy, so I added a second PC in the form of an impetuous noble, and the other guy added a gruff jerk who eventually died and was replaced by a combat-worthless con man. Then the other guy brought in a Joan of arc style delusional religious warrior. And an assassin with a peculiar moral code. I think that's it. So I guess one of them has 7, the other has 8, and technically I have 2 who are generally NPCs except when one of the guys wants to run a mini-arc. I'd say it's the most successful campaign I have ever run. We average 1 session per week, typically 6-10 hours long. Their primary PCs are effectively 26th level (kind of) at this point. It's not uncommon for them to have extended conversations and even arguments with themselves. I can just sit back and watch, which is pretty amusing. Definitely recommend giving it a whirl! [/QUOTE]
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