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<blockquote data-quote="Lehrbuch" data-source="post: 6840548" data-attributes="member: 6811402"><p>While something like that sort of works in literature, it gets really old fast in-play (in my experience).</p><p></p><p>NPCs (whether friendly or hostile) <em>are</em> plot devices (or alternatively one of the sources of plot), and can be whatever level or power is appropriate to the adventure. </p><p></p><p>But DM PCs, who are members of the party and present for multiple adventures, shouldn't be higher level or more powerful than the player PCs; simply because otherwise the DM PC will be the natural leader of the party, the one calling the shots. If the powerful DM PC then <em>doesn't</em> lead it seems really weird, and the explanation for this becomes more and more convoluted and unlikely as the campaign progresses. On the other hand, if the powerful DM PC does lead, it kind of reduces the player PCs to sidekicks.</p><p></p><p>DM PCs that are lower power/level than the PCs are much better, as mostly they will just do what they are told by the player PCs.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6840548, member: 6811402"] While something like that sort of works in literature, it gets really old fast in-play (in my experience). NPCs (whether friendly or hostile) [I]are[/I] plot devices (or alternatively one of the sources of plot), and can be whatever level or power is appropriate to the adventure. But DM PCs, who are members of the party and present for multiple adventures, shouldn't be higher level or more powerful than the player PCs; simply because otherwise the DM PC will be the natural leader of the party, the one calling the shots. If the powerful DM PC then [I]doesn't[/I] lead it seems really weird, and the explanation for this becomes more and more convoluted and unlikely as the campaign progresses. On the other hand, if the powerful DM PC does lead, it kind of reduces the player PCs to sidekicks. DM PCs that are lower power/level than the PCs are much better, as mostly they will just do what they are told by the player PCs. [/QUOTE]
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