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General Tabletop Discussion
*Dungeons & Dragons
Single Players with Multiple Characters?
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<blockquote data-quote="delericho" data-source="post: 6843503" data-attributes="member: 22424"><p>It's something I generally try to avoid, as I find the game works better if each player has only one character. However, if you're low on players, and especially if you're running a game that has well-defined roles that it expects are filled, then it may be better to allow multiple characters than to try to run with an under-manned group.</p><p></p><p>In general, my advice would be to have each player generate a 'real' character for general use and then one or more secondaries who exist basically to fill a role, but who mostly fade into the background unless specifically called on act. That way, you should hopefully still get some meaningful roleplay, as the players only really have one PC personality to work with.</p><p></p><p>(Oh, and also: if and when the party splits, try to ensure that it splits such that each player has a representative in each sub-group. Even if you have to do this through metagame discussions. It's just better that way.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6843503, member: 22424"] It's something I generally try to avoid, as I find the game works better if each player has only one character. However, if you're low on players, and especially if you're running a game that has well-defined roles that it expects are filled, then it may be better to allow multiple characters than to try to run with an under-manned group. In general, my advice would be to have each player generate a 'real' character for general use and then one or more secondaries who exist basically to fill a role, but who mostly fade into the background unless specifically called on act. That way, you should hopefully still get some meaningful roleplay, as the players only really have one PC personality to work with. (Oh, and also: if and when the party splits, try to ensure that it splits such that each player has a representative in each sub-group. Even if you have to do this through metagame discussions. It's just better that way.) [/QUOTE]
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