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Single-race fantasy adventure parties?
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<blockquote data-quote="painandgreed" data-source="post: 3129575" data-attributes="member: 24969"><p>Had an all elven campaing once. 1E and everybody was a multiclassed elf with once class being magic-user(except for one fighter). Ran them through GDQ series. It's some combat when six of the party members open up with fireball and lightning bolt. They even researched a new spell "frostball" before fighting the fire giants. It was good because they never got past the guard at the entry way and the ensuing battle lasted for so long that eventually about every fire giant in the place ended up protecting the place there and forced the party to retreat (of course they had managed to kill almost every adult male in the place). It became quite obvious that a Fighter 8/Magicuser 8 was much, much more powerful than a fighter 9.</p><p></p><p>One of the surprising things that happened was I decided to adopt an elven timelineas they were elves in an elven country recieving orders from an elven queen. So their commands required them to do thier tasks in a number of years. They were effectivly tasked with doing the D series and required to leave the city to begin their adventure within two years. They made ample use of spell research rules to make up their own spells (including developing some out of Unearthed Arcana that they couldn't normally learn) and took all of those two years before they finally left. Even then they petitioned the queen for more time at the last minute but she sent guards to escort them outside the city gates. From there, they spent their time exploring the underdark and at the first city they came to that would accept their gold, they stopped and continued their spell research for another year game time before continuing.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3129575, member: 24969"] Had an all elven campaing once. 1E and everybody was a multiclassed elf with once class being magic-user(except for one fighter). Ran them through GDQ series. It's some combat when six of the party members open up with fireball and lightning bolt. They even researched a new spell "frostball" before fighting the fire giants. It was good because they never got past the guard at the entry way and the ensuing battle lasted for so long that eventually about every fire giant in the place ended up protecting the place there and forced the party to retreat (of course they had managed to kill almost every adult male in the place). It became quite obvious that a Fighter 8/Magicuser 8 was much, much more powerful than a fighter 9. One of the surprising things that happened was I decided to adopt an elven timelineas they were elves in an elven country recieving orders from an elven queen. So their commands required them to do thier tasks in a number of years. They were effectivly tasked with doing the D series and required to leave the city to begin their adventure within two years. They made ample use of spell research rules to make up their own spells (including developing some out of Unearthed Arcana that they couldn't normally learn) and took all of those two years before they finally left. Even then they petitioned the queen for more time at the last minute but she sent guards to escort them outside the city gates. From there, they spent their time exploring the underdark and at the first city they came to that would accept their gold, they stopped and continued their spell research for another year game time before continuing. [/QUOTE]
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