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*Dungeons & Dragons
Single-race, non-human campaign.
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<blockquote data-quote="Sunseeker" data-source="post: 6535506"><p>I was thinking up some good campaign ideas and came up with a few good ones for campaigns that were entirely non-human, or limited only to two races (human and one other). However in such a setting the "other" race would be roughly as vast and diverse as humans, and I want that to be able to be represented mechanically. </p><p></p><p>So I was thinking: in a setting without humans, would it be fair (to the system) to allow players to choose the 'human stats' or even the human variant stats in place of the standard racial-specific stats? I don't see this as potentially unbalanced since everyone at the table would have the option to take them, or possibly would be forced to use them, depending on how I set it up. Has anyone tried this? I'll welcome experiences from older editions as well.</p><p></p><p>Also: in a bi-racial campaign, ie: humans and one "other" does anyone have any good thoughts for diversifying the stats of the "other" race to better represent a larger, more diverse population without simply "humanizing" the stat choices? I considered letting players invert the racial stats, ie: instead of +2str, +1wis; now it's: +1str, +2wis. But I'm not sure that would be sufficiently variant, again I'm doing this in 5th, but experiences from any edition are welcome.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6535506"] I was thinking up some good campaign ideas and came up with a few good ones for campaigns that were entirely non-human, or limited only to two races (human and one other). However in such a setting the "other" race would be roughly as vast and diverse as humans, and I want that to be able to be represented mechanically. So I was thinking: in a setting without humans, would it be fair (to the system) to allow players to choose the 'human stats' or even the human variant stats in place of the standard racial-specific stats? I don't see this as potentially unbalanced since everyone at the table would have the option to take them, or possibly would be forced to use them, depending on how I set it up. Has anyone tried this? I'll welcome experiences from older editions as well. Also: in a bi-racial campaign, ie: humans and one "other" does anyone have any good thoughts for diversifying the stats of the "other" race to better represent a larger, more diverse population without simply "humanizing" the stat choices? I considered letting players invert the racial stats, ie: instead of +2str, +1wis; now it's: +1str, +2wis. But I'm not sure that would be sufficiently variant, again I'm doing this in 5th, but experiences from any edition are welcome. [/QUOTE]
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