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Single-race, non-human campaign.
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<blockquote data-quote="Mephista" data-source="post: 6535566" data-attributes="member: 6786252"><p>Well, this kind of situation is exactly why we have subraces. Take elves. There are four subraces, plus the half-elf, for a total of five different stat combinations.</p><p></p><p>Its pretty easy to create new subraces for the dwarves as well. Draugr would get a +1 Charisma bonus, as well as some spells, taken from the MM. Favor the sorcerer class. A half-dwarf... well, I'm sure there's some out there, but I have no idea of anything about them. Dwarven alchemists are also a thing, and that's a wizard subclass, so a +1 Int subrace with a bonus to crafting things wouldn't be amiss.</p><p></p><p>Tieflings... for tieflings, I actually combined them with aasimar, then used that as a base for making a series of sub races. +2 Charisma, +1 any other attribute, darkvision as the base. Subraces get different resistances and different spells. Default tieflings keep their spells, though tweaking Thaumaturgy to work on giving intimidate and bluff bonuses via GM giving advantage. Aasimar swap out Light cantrip for Guidance, to reflect the 4e Deva reincarnation bonus. Add other celestial / fiendish subraces as inspiration strikes.</p><p></p><p></p><p>After subraces, there is the option of allowing one to 'give up' +2 worth of your starting attribtues for a feat. That also creates more variation at beginning. </p><p></p><p></p><p>Now, I'm personally against "human and other race X." Simply because that risks the game defaulting back to "human." Keep in mind something else - there's nothing wrong with playing a human in an elf-focused game. Or, for that matter, a dwarf. However, be sure to point out that the story line will be based around elves, include elven cities and prejudices and issues. Non-elves could come up as slaves, or maybe orphans raised by elves, or something with a connection to the plot. </p><p></p><p>The point of single-race games is to focus on the stories of that race. If a player has an idea for a half-orc raised by dwarves, and is defined by the struggle against their anger and their mother's people attacking their adopted family's mountain home, then by all means, go for it if it'll fit into your campaign. </p><p></p><p>Most players are good about working with the DM when they present an idea that they want to work with.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6535566, member: 6786252"] Well, this kind of situation is exactly why we have subraces. Take elves. There are four subraces, plus the half-elf, for a total of five different stat combinations. Its pretty easy to create new subraces for the dwarves as well. Draugr would get a +1 Charisma bonus, as well as some spells, taken from the MM. Favor the sorcerer class. A half-dwarf... well, I'm sure there's some out there, but I have no idea of anything about them. Dwarven alchemists are also a thing, and that's a wizard subclass, so a +1 Int subrace with a bonus to crafting things wouldn't be amiss. Tieflings... for tieflings, I actually combined them with aasimar, then used that as a base for making a series of sub races. +2 Charisma, +1 any other attribute, darkvision as the base. Subraces get different resistances and different spells. Default tieflings keep their spells, though tweaking Thaumaturgy to work on giving intimidate and bluff bonuses via GM giving advantage. Aasimar swap out Light cantrip for Guidance, to reflect the 4e Deva reincarnation bonus. Add other celestial / fiendish subraces as inspiration strikes. After subraces, there is the option of allowing one to 'give up' +2 worth of your starting attribtues for a feat. That also creates more variation at beginning. Now, I'm personally against "human and other race X." Simply because that risks the game defaulting back to "human." Keep in mind something else - there's nothing wrong with playing a human in an elf-focused game. Or, for that matter, a dwarf. However, be sure to point out that the story line will be based around elves, include elven cities and prejudices and issues. Non-elves could come up as slaves, or maybe orphans raised by elves, or something with a connection to the plot. The point of single-race games is to focus on the stories of that race. If a player has an idea for a half-orc raised by dwarves, and is defined by the struggle against their anger and their mother's people attacking their adopted family's mountain home, then by all means, go for it if it'll fit into your campaign. Most players are good about working with the DM when they present an idea that they want to work with. [/QUOTE]
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