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Single session beginners introduction for kids
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<blockquote data-quote="humble minion" data-source="post: 9064203" data-attributes="member: 5948"><p>So, I’m currently travelling internationally, staying with friends who have 5 kids from ages 14 to 5.</p><p></p><p>The older kids (at least) have expressed interest (mania?) in D&D. Partly cos I talked about it, but they’ve got a long-running vaguely rpg-like make believe home brew game going on, and a series of the old late-3e era ‘guide to monsters’ systemless background/setting books which were acquired goodness-knows-where being obsessively reread until the covers fall off.</p><p></p><p>I figure they’re prime for introduction to the hobby, and have decided (with their parents approval) to buy the the starter set, dice, and core books as a gift (I’ve missed LOTS of Christmases and birthdays, being on another continent).</p><p></p><p>I’m also looking to run a session for them, just so they get the idea of how things work in practice. I don’t want to use the starter set module because I won’t be able to finish it in the time I’m here, and they might want to play it themselves in their own time. </p><p></p><p>Does anyone know of a beginners module that’s be age-appropriate and finishable in a single session? I can of course make something up, but I have no experience DMing for kids this young (the 10yo absolutely will want to play, the 8yo is a maybe, and if she does, I suspect the 5yo would not want to be left out) so I’d be happier running something pre written and targeted at the age group. Or failing that, advice for introducing young kids to the game would be greatly appreciated.</p><p></p><p>Also, these kids are largely off grid and have very little screen access, so things like dndbeyond are likely of limited use (much as I itch to show them heroforge). Does anyone know if WotC still sells pads of blank character sheets, or should I try to print some up?</p></blockquote><p></p>
[QUOTE="humble minion, post: 9064203, member: 5948"] So, I’m currently travelling internationally, staying with friends who have 5 kids from ages 14 to 5. The older kids (at least) have expressed interest (mania?) in D&D. Partly cos I talked about it, but they’ve got a long-running vaguely rpg-like make believe home brew game going on, and a series of the old late-3e era ‘guide to monsters’ systemless background/setting books which were acquired goodness-knows-where being obsessively reread until the covers fall off. I figure they’re prime for introduction to the hobby, and have decided (with their parents approval) to buy the the starter set, dice, and core books as a gift (I’ve missed LOTS of Christmases and birthdays, being on another continent). I’m also looking to run a session for them, just so they get the idea of how things work in practice. I don’t want to use the starter set module because I won’t be able to finish it in the time I’m here, and they might want to play it themselves in their own time. Does anyone know of a beginners module that’s be age-appropriate and finishable in a single session? I can of course make something up, but I have no experience DMing for kids this young (the 10yo absolutely will want to play, the 8yo is a maybe, and if she does, I suspect the 5yo would not want to be left out) so I’d be happier running something pre written and targeted at the age group. Or failing that, advice for introducing young kids to the game would be greatly appreciated. Also, these kids are largely off grid and have very little screen access, so things like dndbeyond are likely of limited use (much as I itch to show them heroforge). Does anyone know if WotC still sells pads of blank character sheets, or should I try to print some up? [/QUOTE]
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