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Single session beginners introduction for kids
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<blockquote data-quote="jgsugden" data-source="post: 9064595" data-attributes="member: 2629"><p>Talk with the parents to make sure they understand what you'll be running. Ask them about the experiences of the youngest one playing. You do not want to be the one to introduce concepts like death and killing to these kids without clear consent from the parents. Then, I'd stay on the safer side in terms of content.</p><p></p><p>If the parents are comfortable with it, I'd go with a simple adventure which can be done without killing any "realistic" living creatures. The PCs are at a local fair. The fair is attacked by skeletons and animated objects that are merely a distraction while somone steals the animals from the show. The PCs fight off the skeletons and animated objects, and are then hired to recover the missing animals and capture whoever is responsible. A clear enough trail drives them to an old manor house outside town that was thought to be abandoned, but is now the home to a warlock that has come to perform a ritual for their evil patron/matron. The PCs will find evidence of the ritual before they encounter the warlock, and they'll realize they have less than 8 hours to stop the ritual. There will be 3 encounters possible in the manor, with the first 2 being avoidable through stealth or guile. The first two would be more animated objects that guard the main entrance, and the second a small elemental, demon or devil guarding outside the warlock's ritual chamber in the basement. The group might sneak past these enemies or lure them away. The warlock would be there (3rd level warlock) with two skeleton guards. The PCs are supposed to capture him, and there are several obvious traps in the room that the PCs could push him into in order to trap him.</p><p></p><p>There are dozens of battlemaps for carnivals, fairs, and manor houses out there for free.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9064595, member: 2629"] Talk with the parents to make sure they understand what you'll be running. Ask them about the experiences of the youngest one playing. You do not want to be the one to introduce concepts like death and killing to these kids without clear consent from the parents. Then, I'd stay on the safer side in terms of content. If the parents are comfortable with it, I'd go with a simple adventure which can be done without killing any "realistic" living creatures. The PCs are at a local fair. The fair is attacked by skeletons and animated objects that are merely a distraction while somone steals the animals from the show. The PCs fight off the skeletons and animated objects, and are then hired to recover the missing animals and capture whoever is responsible. A clear enough trail drives them to an old manor house outside town that was thought to be abandoned, but is now the home to a warlock that has come to perform a ritual for their evil patron/matron. The PCs will find evidence of the ritual before they encounter the warlock, and they'll realize they have less than 8 hours to stop the ritual. There will be 3 encounters possible in the manor, with the first 2 being avoidable through stealth or guile. The first two would be more animated objects that guard the main entrance, and the second a small elemental, demon or devil guarding outside the warlock's ritual chamber in the basement. The group might sneak past these enemies or lure them away. The warlock would be there (3rd level warlock) with two skeleton guards. The PCs are supposed to capture him, and there are several obvious traps in the room that the PCs could push him into in order to trap him. There are dozens of battlemaps for carnivals, fairs, and manor houses out there for free. [/QUOTE]
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