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Single session beginners introduction for kids
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<blockquote data-quote="Scott Christian" data-source="post: 9064651" data-attributes="member: 6901101"><p>My long time friend who hadn't played in 20 years really wanted me to run something for his daughter (11 years old), her friend, and him. They liked fantasy movies and the Harry Potter books, so I cooked something up. But I kept to a few tenets:</p><ul> <li data-xf-list-type="ul">Combat was not taking a sentient's life. The two combats in the game revolved around breaking apart a construct built by the wizard they were trying to find, and a giant flying wasp (she had been recently stung by a bee for the first time so I thought it might be clever to throw it in). </li> <li data-xf-list-type="ul">A unique magic item. I added one magic item in there that they could use to get by a few skill checks (basically a magic rope that they could as to climb up and tie to something to skip climb checks). </li> <li data-xf-list-type="ul">No more than 2 hours. I kept the session to under two hours. </li> <li data-xf-list-type="ul">Very few NPCs. I kept the interaction between them and NPCs to under three roleplays: the town's mayor, a pixie that wanted to compete in a dance competition (They are both in dance, so this is something I had them roleplay out. I did as well, making a fool of myself, but they seemed to enjoy it.), and the wizard that had the special magic rose they could use to clean the town's well.</li> <li data-xf-list-type="ul">Use a riddle. I used one riddle. I stole it from my friend who stole it from some podcast. It's basically a knock-knock joke. </li> </ul><p>I think adhering to those things and personalizing the game towards someone of that age goes a long way.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9064651, member: 6901101"] My long time friend who hadn't played in 20 years really wanted me to run something for his daughter (11 years old), her friend, and him. They liked fantasy movies and the Harry Potter books, so I cooked something up. But I kept to a few tenets: [LIST] [*]Combat was not taking a sentient's life. The two combats in the game revolved around breaking apart a construct built by the wizard they were trying to find, and a giant flying wasp (she had been recently stung by a bee for the first time so I thought it might be clever to throw it in). [*]A unique magic item. I added one magic item in there that they could use to get by a few skill checks (basically a magic rope that they could as to climb up and tie to something to skip climb checks). [*]No more than 2 hours. I kept the session to under two hours. [*]Very few NPCs. I kept the interaction between them and NPCs to under three roleplays: the town's mayor, a pixie that wanted to compete in a dance competition (They are both in dance, so this is something I had them roleplay out. I did as well, making a fool of myself, but they seemed to enjoy it.), and the wizard that had the special magic rose they could use to clean the town's well. [*]Use a riddle. I used one riddle. I stole it from my friend who stole it from some podcast. It's basically a knock-knock joke. [/LIST] I think adhering to those things and personalizing the game towards someone of that age goes a long way. [/QUOTE]
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