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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9242880" data-attributes="member: 11760"><p>It's a pretty silly argument, though. Mork Borg is a runaway hit that has created a huge cottage industry of third-party supplements, entirely different games, etc. It's inarguably one of the big RPG successes of recent years. If you've played any version of D&D, it would be hard to take even 15 minutes to learn it. The fact that it's quick to pick up doesn't mean it's not a satisfying game.</p><p></p><p>And even going up the complexity scale a little, most RPGs, especially in the fantasy RPG space, take maybe 30 minutes to learn, at most. If you wanted to try Dungeon Crawl Classics, for instance, most of that 30 minutes would be flipping through the cool art or laughing at the random effects for some of the spells.</p><p></p><p>No one has to play any games they don't want to -- and it certainly isn't the mark of mental illness or any nonsense like that -- but "it's going to be too difficult to learn or, if it's not too difficult, the game will be terrible" isn't an argument that makes sense when talking about the vast majority of 21st century games.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9242880, member: 11760"] It's a pretty silly argument, though. Mork Borg is a runaway hit that has created a huge cottage industry of third-party supplements, entirely different games, etc. It's inarguably one of the big RPG successes of recent years. If you've played any version of D&D, it would be hard to take even 15 minutes to learn it. The fact that it's quick to pick up doesn't mean it's not a satisfying game. And even going up the complexity scale a little, most RPGs, especially in the fantasy RPG space, take maybe 30 minutes to learn, at most. If you wanted to try Dungeon Crawl Classics, for instance, most of that 30 minutes would be flipping through the cool art or laughing at the random effects for some of the spells. No one has to play any games they don't want to -- and it certainly isn't the mark of mental illness or any nonsense like that -- but "it's going to be too difficult to learn or, if it's not too difficult, the game will be terrible" isn't an argument that makes sense when talking about the vast majority of 21st century games. [/QUOTE]
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