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Single Weapon Style
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<blockquote data-quote="the Jester" data-source="post: 1337423" data-attributes="member: 1210"><p>I agree.</p><p></p><p>Feats grant attack bonuses, even if unnamed, but none of them grant a bonus to BAB. Imho, such a bonus is worth <em>far more</em> every five levels than it is the rest of the time, which is kind of a warning sign right there. It's better (every 5 levels) than Weapon Focus. Not to mention qualifying for feats, prcs and such earlier- I think that's a big deal.</p><p></p><p>For the first feat in a chain, you have to compare it to other feats. That's why Offhand Balance is too good, too- it's much better than Dodge with no real entry cost. A 1st-level fighter could easily have it and get more versatility than from Dodge, as well as a better AC bonus (it works against everyone). The only reason I think Single Weapon Style (my initial version) isn't too much is that Dodge works even if you're unarmed, using a missile weapon, etc.- the trade-off against Dodge's chosen target for the dodge bonus. Giving the option to make it an attack bonus instead of an AC bonus just instantly pushes it over the edge of a 1st-level feat, imo.</p><p></p><p>I believe there's already a feat for avoiding AoO's when drinking a potion (I think it's called Chug or something?). I don't know exactly where it's from, but it sounds fine to me. Folding it into one of the single-weapon feats as well might be cool, though.</p><p></p><p>I do like the idea of single-weapon fighting having some kind of singular advantage, but I'm not sure exactly how to implement it. Sigh... and I don't mean to shoot down everyone else's ideas, I'm just paranoid about breaking my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 1337423, member: 1210"] I agree. Feats grant attack bonuses, even if unnamed, but none of them grant a bonus to BAB. Imho, such a bonus is worth [i]far more[/i] every five levels than it is the rest of the time, which is kind of a warning sign right there. It's better (every 5 levels) than Weapon Focus. Not to mention qualifying for feats, prcs and such earlier- I think that's a big deal. For the first feat in a chain, you have to compare it to other feats. That's why Offhand Balance is too good, too- it's much better than Dodge with no real entry cost. A 1st-level fighter could easily have it and get more versatility than from Dodge, as well as a better AC bonus (it works against everyone). The only reason I think Single Weapon Style (my initial version) isn't too much is that Dodge works even if you're unarmed, using a missile weapon, etc.- the trade-off against Dodge's chosen target for the dodge bonus. Giving the option to make it an attack bonus instead of an AC bonus just instantly pushes it over the edge of a 1st-level feat, imo. I believe there's already a feat for avoiding AoO's when drinking a potion (I think it's called Chug or something?). I don't know exactly where it's from, but it sounds fine to me. Folding it into one of the single-weapon feats as well might be cool, though. I do like the idea of single-weapon fighting having some kind of singular advantage, but I'm not sure exactly how to implement it. Sigh... and I don't mean to shoot down everyone else's ideas, I'm just paranoid about breaking my game. ;) [/QUOTE]
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