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Sinister Secret of Saltmarsh, off to a good start
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<blockquote data-quote="77IM" data-source="post: 7609628" data-attributes="member: 12377"><p>So, I definitely would give players XP for solving problems <em>that are actually solved</em> by burning down the house. Conversely, I give zero XP for unnecessary encounters. "Poke some orcs in the nose" might represent a challenging encounter... but if there's no reason for the PCs to do it, I don't give out XP, no matter how dangerous it is.</p><p></p><p>A good example from popular fiction:</p><p>(SPOILERS for <em>Game of Thrones</em> season 7)</p><p>[SPOILER][SBLOCK]</p><p>When the Khals are trying to decide the fate of Danaerys, she defeats them by <em>burning down the entire building they are in</em>, which works splendidly because she's immune to fire.</p><p></p><p>I would give her full XP for defeating the Khals using unconventional means, even though, as a combat encounter, they would have been beyond deadly.</p><p></p><p>(Obviously it's not a perfect example because <em>GoT</em> doesn't follow the rules of D&D and is part of a slightly different genre.)</p><p>[/SBLOCK][/SPOILER]</p><p></p><p>And I definitely want the PCs to face the consequences for this action. It's kind of a stupid action. I guess the bigger issue is:</p><p></p><p><strong>How do I make the consequences for a stupid action FUN, while not encouraging stupid actions?</strong></p></blockquote><p></p>
[QUOTE="77IM, post: 7609628, member: 12377"] So, I definitely would give players XP for solving problems [I]that are actually solved[/I] by burning down the house. Conversely, I give zero XP for unnecessary encounters. "Poke some orcs in the nose" might represent a challenging encounter... but if there's no reason for the PCs to do it, I don't give out XP, no matter how dangerous it is. A good example from popular fiction: (SPOILERS for [I]Game of Thrones[/I] season 7) [SPOILER][SBLOCK] When the Khals are trying to decide the fate of Danaerys, she defeats them by [I]burning down the entire building they are in[/I], which works splendidly because she's immune to fire. I would give her full XP for defeating the Khals using unconventional means, even though, as a combat encounter, they would have been beyond deadly. (Obviously it's not a perfect example because [I]GoT[/I] doesn't follow the rules of D&D and is part of a slightly different genre.) [/SBLOCK][/SPOILER] And I definitely want the PCs to face the consequences for this action. It's kind of a stupid action. I guess the bigger issue is: [B]How do I make the consequences for a stupid action FUN, while not encouraging stupid actions?[/B] [/QUOTE]
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