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Sinister Secret of Saltmarsh, off to a good start
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<blockquote data-quote="Umbran" data-source="post: 7609673" data-attributes="member: 177"><p>The goals of play can be found with the following question - why are the *players* bothering to play. The mechanics are there to help the players attain the goals of play.</p><p></p><p>For some, really interesting tactical wargaming may be a goal for play. For another, it may be emotional social roleplaying, and so on. Everyone has their reasons to sit at the table.</p><p></p><p></p><p></p><p>XP, in and of themselves, are not usually a reason for players to sit at the table. They aren't playing Pac Man, where gaining the high score of points is itself a thing you want to do. XP are merely a means to the ends of attaining rising action, character development, and tactical complexity, among a few other things.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7609673, member: 177"] The goals of play can be found with the following question - why are the *players* bothering to play. The mechanics are there to help the players attain the goals of play. For some, really interesting tactical wargaming may be a goal for play. For another, it may be emotional social roleplaying, and so on. Everyone has their reasons to sit at the table. XP, in and of themselves, are not usually a reason for players to sit at the table. They aren't playing Pac Man, where gaining the high score of points is itself a thing you want to do. XP are merely a means to the ends of attaining rising action, character development, and tactical complexity, among a few other things. [/QUOTE]
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