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Sinister Secret of Saltmarsh, off to a good start
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<blockquote data-quote="pemerton" data-source="post: 7612030" data-attributes="member: 42582"><p>I think this is pretty contentious.</p><p></p><p>But if the GM always decides the outcome, and decides it based on stuff the players have no knowledge of, then they also may as well read a novel.</p><p></p><p>If the players don't know about the ship, don't know that burning down the house will destroy clues to the ship, if they just decide to burn down the house for whatever reason, then the only person who is actually playing the game in deciding that <em>because of the house-burning, the PCs find no clue to the ship</em> is the GM. It's all just the GM making decisions off-screen. Which to me seems the very paradigm of railroading.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7612030, member: 42582"] I think this is pretty contentious. But if the GM always decides the outcome, and decides it based on stuff the players have no knowledge of, then they also may as well read a novel. If the players don't know about the ship, don't know that burning down the house will destroy clues to the ship, if they just decide to burn down the house for whatever reason, then the only person who is actually playing the game in deciding that [I]because of the house-burning, the PCs find no clue to the ship[/I] is the GM. It's all just the GM making decisions off-screen. Which to me seems the very paradigm of railroading. [/QUOTE]
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