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Sinister Secret of Saltmarsh, off to a good start
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<blockquote data-quote="Manbearcat" data-source="post: 7612389" data-attributes="member: 6696971"><p>I think there is an interesting conversation to be had here.</p><p></p><p>What if you append the rider "because the GM's decision-making on content introduction has rendered this excerpt of play obtuse or outright opaque" to "If the players don't know about the ship"?</p><p></p><p>Personally, I think moments of GM Force can be more than just willful subordination of the action resolution mechanics or player autonomy. I think GM Force can also be moments of clumsy or inept GMing which effectively leads to a kind of "Force-by-proxy."</p><p></p><p>I think that might be contentious (you or everyone else may disagree with me in here). However, I think there are plenty of moments of play where sincere, but poor, GMing leads to an obtuse or opaque experience for the players...and the resultant play feel like (because it basically <em>is </em>for all intents and purpose) a GM Force-fest.</p><p></p><p>A reflective GM would likely introspect, analyze the play experience. Perhaps they discern that the system has flaws in its content introduction procedures (thereby they should play something else)...or perhaps they're playing at cross-purposes with the system (trying to impose a play paradigm upon the system that it cannot deliver)...or perhaps their own content introduction was poorly conceived. If its the last of the 3, a humble GM would admit their mistake and work on their game.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7612389, member: 6696971"] I think there is an interesting conversation to be had here. What if you append the rider "because the GM's decision-making on content introduction has rendered this excerpt of play obtuse or outright opaque" to "If the players don't know about the ship"? Personally, I think moments of GM Force can be more than just willful subordination of the action resolution mechanics or player autonomy. I think GM Force can also be moments of clumsy or inept GMing which effectively leads to a kind of "Force-by-proxy." I think that might be contentious (you or everyone else may disagree with me in here). However, I think there are plenty of moments of play where sincere, but poor, GMing leads to an obtuse or opaque experience for the players...and the resultant play feel like (because it basically [I]is [/I]for all intents and purpose) a GM Force-fest. A reflective GM would likely introspect, analyze the play experience. Perhaps they discern that the system has flaws in its content introduction procedures (thereby they should play something else)...or perhaps they're playing at cross-purposes with the system (trying to impose a play paradigm upon the system that it cannot deliver)...or perhaps their own content introduction was poorly conceived. If its the last of the 3, a humble GM would admit their mistake and work on their game. [/QUOTE]
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