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Sinister secret of Saltmarsh. THEY HECKING BURNED IT DOWN
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<blockquote data-quote="Remedy" data-source="post: 7808774" data-attributes="member: 7015632"><p>Hello, fellow DMs and players. Here you'll see minor spoilers for the first adventure of ghosts of saltmarsh.</p><p></p><p>The haunted house. That was supposed to be their first adventure which would lead them towards other intricacies of the region's events. Well, at first giant weasels near the entrance almost TPK'd my brave players, by the margin of one lucky 20 on a death save. Ok, i thought, happens to the best of us, let's continue. Well, they discovered important locations, met the bandits in the cellar. They tied them down. They encountered skeletons. Managed to bar the door to them. But then...One of the players got eaten by rot grubs in the wine cellar, and they just straightforward burned the whole house down. They found the lantern and the code, but the house is pretty much gone. By sheer luck and coincidence, the monk was resurrected from the dead by defibrillation with shocking grasp. As well as that he gained 2nd level, so the electricity and brief clinical death opened his chakras to unlock ki. The moment was epically f*&#ed up, but still.</p><p></p><p>Also, they rescued Ned from the burning house at the very last moments, and framed him as the arsonist.</p><p></p><p>Your saltmarsh[ATTACH]114009[/ATTACH]</p><p></p><p>My saltmarsh[ATTACH]114008[/ATTACH]</p><p></p><p></p><p>The house burned down. I wonder, did this happen to any of you? If it did,how did you rule the rest of the adventure? Or you just skipped it entirely? Any advice or ideas how i could do that?</p></blockquote><p></p>
[QUOTE="Remedy, post: 7808774, member: 7015632"] Hello, fellow DMs and players. Here you'll see minor spoilers for the first adventure of ghosts of saltmarsh. The haunted house. That was supposed to be their first adventure which would lead them towards other intricacies of the region's events. Well, at first giant weasels near the entrance almost TPK'd my brave players, by the margin of one lucky 20 on a death save. Ok, i thought, happens to the best of us, let's continue. Well, they discovered important locations, met the bandits in the cellar. They tied them down. They encountered skeletons. Managed to bar the door to them. But then...One of the players got eaten by rot grubs in the wine cellar, and they just straightforward burned the whole house down. They found the lantern and the code, but the house is pretty much gone. By sheer luck and coincidence, the monk was resurrected from the dead by defibrillation with shocking grasp. As well as that he gained 2nd level, so the electricity and brief clinical death opened his chakras to unlock ki. The moment was epically f*&#ed up, but still. Also, they rescued Ned from the burning house at the very last moments, and framed him as the arsonist. Your saltmarsh[ATTACH]114009[/ATTACH] My saltmarsh[ATTACH]114008[/ATTACH] The house burned down. I wonder, did this happen to any of you? If it did,how did you rule the rest of the adventure? Or you just skipped it entirely? Any advice or ideas how i could do that? [/QUOTE]
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Sinister secret of Saltmarsh. THEY HECKING BURNED IT DOWN
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