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General Tabletop Discussion
*Dungeons & Dragons
Sinister secret of Saltmarsh. THEY HECKING BURNED IT DOWN
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<blockquote data-quote="Ancalagon" data-source="post: 7809371" data-attributes="member: 23"><p>I think every adventure designer/writer should consider "what if the heroes burn the X down" because it's frequently NOT the worse solution. Fire is a huge force multiplier. And they shouldn't necessarily kibosh it either - no raillroading!</p><p></p><p>(BTW, as a GM, you should remember that some bad guys will think of this too. 6 vanilla goblins who want revenge on a level 5 party? They can't defeat them in combat... but they sure can burn the heroes' base down. )</p><p></p><p>I remember doing this ravenloft adventure (as a player) when we were teenagers. Our PCs had been captured by these super powerful brain-fluid sucking vampires who ran an asylum. The vampires were messing with us and the other "patients". We couldn't fight our way out, because I imagine we were supposed to "find their one weakness" or something (it wasn't <em>too</em> hard to escape in the hallways, but then the vampires would catch us again, beat us up and re-capture us, and suck on our brain juices a bit, giving us more stat penalties). As a player, I got fed up with this and said, once we had escape in the halls again, "We are burning the place down".</p><p></p><p>The GM protested "But what about the other people in the asylum, the patients, you will kill them!". My reply was "it's been clearly established that these vampires are <em>way</em> too powerful for us to defeat. The people in here are suffering terribly, and these vampires are growing in power. This ends now". </p><p></p><p>He was mad, but the asylum burned down.</p><p></p><p>I should find that adventure one day and read it, find out what we were "supposed" to do. To this day, I don't feel it was "my fault" for this going off the rails. Maybe the problem was the rails.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7809371, member: 23"] I think every adventure designer/writer should consider "what if the heroes burn the X down" because it's frequently NOT the worse solution. Fire is a huge force multiplier. And they shouldn't necessarily kibosh it either - no raillroading! (BTW, as a GM, you should remember that some bad guys will think of this too. 6 vanilla goblins who want revenge on a level 5 party? They can't defeat them in combat... but they sure can burn the heroes' base down. ) I remember doing this ravenloft adventure (as a player) when we were teenagers. Our PCs had been captured by these super powerful brain-fluid sucking vampires who ran an asylum. The vampires were messing with us and the other "patients". We couldn't fight our way out, because I imagine we were supposed to "find their one weakness" or something (it wasn't [I]too[/I] hard to escape in the hallways, but then the vampires would catch us again, beat us up and re-capture us, and suck on our brain juices a bit, giving us more stat penalties). As a player, I got fed up with this and said, once we had escape in the halls again, "We are burning the place down". The GM protested "But what about the other people in the asylum, the patients, you will kill them!". My reply was "it's been clearly established that these vampires are [I]way[/I] too powerful for us to defeat. The people in here are suffering terribly, and these vampires are growing in power. This ends now". He was mad, but the asylum burned down. I should find that adventure one day and read it, find out what we were "supposed" to do. To this day, I don't feel it was "my fault" for this going off the rails. Maybe the problem was the rails. [/QUOTE]
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