Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Sinking Ever Deeper [IC] (HM Judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SelcSilverhand" data-source="post: 5528122" data-attributes="member: 30016"><p>Visil retreats, taking his glowing light with him. The shadows in the room pour over you and the room grows darker. The darkness feels as if it presses even closer as talk turns to the restless dead. The arrival of Drevezh'korol gives you a better feeling knowing there is another ally to aid you. Zoryk turns his magical gaze upon the room but sees no auras amid the remains.</p><p></p><p>Vincenzo moves to the wardrobe and inspects it. It lies on its front where the doors are inaccessible. Grasping one side he lifts it and tumbles it on its side so that the doors can open. The boards beneath it creak ominously and sag... then they break and the wardrobe slips through. The hole widens rapidly and the whole floor begins to sag. Bodies tumble and slip into the gap. Vincenzo turns to run but the floor beneath him disappears as well. With a horrendous tearing noise, the rest of the floor gives way and everyone tumbles into the darkness.</p><p></p><p>An unknown time later you wake up in near darkness. A dim green glow comes from somewhere nearby. With a groan you sit up and look around you. Around you is the rest of the party covered with bits of debris from the collapsed floor. Nearby is the tumbled mound of bodies and chunks of wood. Looking up you can see nothing but darkness but you can hear creaking.</p><p></p><p>The dim light seems to be coming from a patch of glowing lichen on a nearby wall. The air here is salty and wet. The floor beneath you seems to be waterlogged and rotten wooden planks. Without a real light it is hard to see beyond that.</p><p></p><p>Fulgrim, Temerel, Zoryk</p><p>[SBLOCK]</p><p>With your enhanced sight you can see far more than your companions in the near-blackness. You are in a large room with wooden floors and sagging walls. A large mound of debris and bodies mark where the floor started to collapse. The smashed remains of a wardrobe lies nearby. You see a boarded up wooden door across the room from you. Above you the ceiling was nearly 20' up and now a tangled mass of wrecked walls and floors hangs precariously balanced.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5528122, member: 30016"] Visil retreats, taking his glowing light with him. The shadows in the room pour over you and the room grows darker. The darkness feels as if it presses even closer as talk turns to the restless dead. The arrival of Drevezh'korol gives you a better feeling knowing there is another ally to aid you. Zoryk turns his magical gaze upon the room but sees no auras amid the remains. Vincenzo moves to the wardrobe and inspects it. It lies on its front where the doors are inaccessible. Grasping one side he lifts it and tumbles it on its side so that the doors can open. The boards beneath it creak ominously and sag... then they break and the wardrobe slips through. The hole widens rapidly and the whole floor begins to sag. Bodies tumble and slip into the gap. Vincenzo turns to run but the floor beneath him disappears as well. With a horrendous tearing noise, the rest of the floor gives way and everyone tumbles into the darkness. An unknown time later you wake up in near darkness. A dim green glow comes from somewhere nearby. With a groan you sit up and look around you. Around you is the rest of the party covered with bits of debris from the collapsed floor. Nearby is the tumbled mound of bodies and chunks of wood. Looking up you can see nothing but darkness but you can hear creaking. The dim light seems to be coming from a patch of glowing lichen on a nearby wall. The air here is salty and wet. The floor beneath you seems to be waterlogged and rotten wooden planks. Without a real light it is hard to see beyond that. Fulgrim, Temerel, Zoryk [SBLOCK] With your enhanced sight you can see far more than your companions in the near-blackness. You are in a large room with wooden floors and sagging walls. A large mound of debris and bodies mark where the floor started to collapse. The smashed remains of a wardrobe lies nearby. You see a boarded up wooden door across the room from you. Above you the ceiling was nearly 20' up and now a tangled mass of wrecked walls and floors hangs precariously balanced. [/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Sinking Ever Deeper [IC] (HM Judging)
Top