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Sinking Ever Deeper [IC] (HM Judging)
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<blockquote data-quote="SelcSilverhand" data-source="post: 5537944" data-attributes="member: 30016"><p>Vincenzo</p><p>[SBLOCK]</p><p>You wait until the last moment to dive in after the others. Before you go over you hear a louder moan and see several of the horrors turning to look in the room. Perhaps it was the light, the sound of splashing water, or a supernatural sense that drew their attention. Its all academic though as the mob lurches forward in pursuit.</p><p>The swim down the murky corridor is frightful. Every moment that passes is filled with the certainty that one of those things will grab you by the leg and pull you under to your own watery grave. </p><p>Finally, the long swim is ended and your burst out of the water gasping for air again. </p><p>[/SBLOCK]</p><p></p><p>Everyone</p><p>Elenko, Temeral, and Vincenzo pop out of the water coughing and struggling to catch their breath. Fulgrim has nearly finished chopping the door to pieces when suddenly the air is filled with the taste of ozone. The water in the room churns violently as something stirs beneath the surface. You catch a glimpse of glistening serpentine forms streaking forward from several parts of the room. Your bodies tingle strangely from their presence in the water. They seem to split up to approach Sauvressa, Dev, and Zoryk.</p><p></p><p>Round 1</p><p>NPCs:</p><p>The lightning fast creatures attack first. The air seems to crackle with energy. Zoryk feels something lash about his legs and glimpses a fanged mouth rebounding off his protective aura. Dev's thick bark-skin repels the fangs of another of the beasts. Sauvressa is not as lucky. One of the beasts twists in about her legs and raises itself out of the water. It's head strikes and tears into her bare midriff, gouging out a deep wound. Her reaction pushes the creature away momentarily.</p><p></p><p>Know. Nature DC12</p><p>[SBLOCK]</p><p>The creatures are Eels, and are native to the canals of the city. This breed is the more dangerous Electric Eel. Their bodies contain organs that generate powerful jolts of electricity. Fisherman dread catching them in their nets due to the extreme care that is needed to handle them. A strong jolt could stop a strong mans heart!</p><p>It is likely that Fulgrim's hammering disturbed their nest nearby.</p><p>[/SBLOCK]</p><p></p><p>OOC</p><p>[SBLOCK]</p><p>Rolling initiative. Party average is 5. </p><p>On the map, left hand side from top to bottom: Sauvressa, Fulgrim, Zoryk, and Dev. Right side top to bottom: Temarel, Elenka, Vincenzo. If you want a different mini icon send me a link to the image from the WotC minis gallery (or any other mini gallery, that's just the one I know). </p><p></p><p>The order that you post in is your initiative order for that round.</p><p></p><p>Ignore those two attack rolls with the boards dice roller. I'm used to invisiblecastle's dice system =P I rerolled them here:</p><p><a href="http://invisiblecastle.com/roller/view/2993373/" target="_blank">Bite, Top to Bottom (1d20-1=15, 1d20-1=1, 1d20-1=8)</a></p><p><a href="http://invisiblecastle.com/roller/view/2993375/" target="_blank">Tail, Top to Bottom (1d20-6=6, 1d20-6=12, 1d20-6=10)</a></p><p><a href="http://invisiblecastle.com/roller/view/2993377/" target="_blank">Bite on Sauvressa (1d4-1=3)</a></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5537944, member: 30016"] Vincenzo [SBLOCK] You wait until the last moment to dive in after the others. Before you go over you hear a louder moan and see several of the horrors turning to look in the room. Perhaps it was the light, the sound of splashing water, or a supernatural sense that drew their attention. Its all academic though as the mob lurches forward in pursuit. The swim down the murky corridor is frightful. Every moment that passes is filled with the certainty that one of those things will grab you by the leg and pull you under to your own watery grave. Finally, the long swim is ended and your burst out of the water gasping for air again. [/SBLOCK] Everyone Elenko, Temeral, and Vincenzo pop out of the water coughing and struggling to catch their breath. Fulgrim has nearly finished chopping the door to pieces when suddenly the air is filled with the taste of ozone. The water in the room churns violently as something stirs beneath the surface. You catch a glimpse of glistening serpentine forms streaking forward from several parts of the room. Your bodies tingle strangely from their presence in the water. They seem to split up to approach Sauvressa, Dev, and Zoryk. Round 1 NPCs: The lightning fast creatures attack first. The air seems to crackle with energy. Zoryk feels something lash about his legs and glimpses a fanged mouth rebounding off his protective aura. Dev's thick bark-skin repels the fangs of another of the beasts. Sauvressa is not as lucky. One of the beasts twists in about her legs and raises itself out of the water. It's head strikes and tears into her bare midriff, gouging out a deep wound. Her reaction pushes the creature away momentarily. Know. Nature DC12 [SBLOCK] The creatures are Eels, and are native to the canals of the city. This breed is the more dangerous Electric Eel. Their bodies contain organs that generate powerful jolts of electricity. Fisherman dread catching them in their nets due to the extreme care that is needed to handle them. A strong jolt could stop a strong mans heart! It is likely that Fulgrim's hammering disturbed their nest nearby. [/SBLOCK] OOC [SBLOCK] Rolling initiative. Party average is 5. On the map, left hand side from top to bottom: Sauvressa, Fulgrim, Zoryk, and Dev. Right side top to bottom: Temarel, Elenka, Vincenzo. If you want a different mini icon send me a link to the image from the WotC minis gallery (or any other mini gallery, that's just the one I know). The order that you post in is your initiative order for that round. Ignore those two attack rolls with the boards dice roller. I'm used to invisiblecastle's dice system =P I rerolled them here: [url=http://invisiblecastle.com/roller/view/2993373/]Bite, Top to Bottom (1d20-1=15, 1d20-1=1, 1d20-1=8)[/url] [url=http://invisiblecastle.com/roller/view/2993375/]Tail, Top to Bottom (1d20-6=6, 1d20-6=12, 1d20-6=10)[/url] [url=http://invisiblecastle.com/roller/view/2993377/]Bite on Sauvressa (1d4-1=3)[/url] [/SBLOCK] [/QUOTE]
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