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Story Hour
Sins of Our Fathers - 2/10 - Final Update
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<blockquote data-quote="Ithian" data-source="post: 1053252" data-attributes="member: 12293"><p><strong>Stop? No way!</strong></p><p></p><p>Total agreement with the "write on" posts, Destan. I don't see anything in your SH that any mod would think too extreme, and fact is, sometimes players have to do abhorrent stuff in order to do good. A little while back I played in a campaign where we had to slaughter a tribe of Goblins? Orcs? who were constantly raiding a settlement and needed to be dealt with. We killed them all, women, children, etc, because in this world, goblinoid children grow to adult size very quickly, and within about 5 years, the tribe would have threatened the settlement again. Our Dm loved the guilt and remorse that the characters who chased down the non-coms went through, and loved the journals it produced for that session (we routinely write journals for our characters so we can all see the world through each others' eyes.</p><p></p><p>Anyway, my point is, lots of campaigns have elements similar to yours, and you shouldn't suppress that, or avoid detailing it in your campaign, because I think situations like these help to define your player's characters far more than saving the princess or or slaying the dragon.</p><p></p><p>Just so you know, I'm a Sep convert as well. Followed the link from someone's post over in his SH, and promptly lost about 2 days worht of productivity at work reading from the first post until the then-current one. Thanks for all your efforts in sharing your campaign with us. I'll bet just about anything that for every person who decides that your SH isn't for them, 10 more are saying, "What the HELL is that guy talking about? This SH is GREAT!"</p><p></p><p>Write on...</p><p></p><p>-Kev</p><p></p><p>PS- Anxioiusly awaiting the next installment...</p></blockquote><p></p>
[QUOTE="Ithian, post: 1053252, member: 12293"] [b]Stop? No way![/b] Total agreement with the "write on" posts, Destan. I don't see anything in your SH that any mod would think too extreme, and fact is, sometimes players have to do abhorrent stuff in order to do good. A little while back I played in a campaign where we had to slaughter a tribe of Goblins? Orcs? who were constantly raiding a settlement and needed to be dealt with. We killed them all, women, children, etc, because in this world, goblinoid children grow to adult size very quickly, and within about 5 years, the tribe would have threatened the settlement again. Our Dm loved the guilt and remorse that the characters who chased down the non-coms went through, and loved the journals it produced for that session (we routinely write journals for our characters so we can all see the world through each others' eyes. Anyway, my point is, lots of campaigns have elements similar to yours, and you shouldn't suppress that, or avoid detailing it in your campaign, because I think situations like these help to define your player's characters far more than saving the princess or or slaying the dragon. Just so you know, I'm a Sep convert as well. Followed the link from someone's post over in his SH, and promptly lost about 2 days worht of productivity at work reading from the first post until the then-current one. Thanks for all your efforts in sharing your campaign with us. I'll bet just about anything that for every person who decides that your SH isn't for them, 10 more are saying, "What the HELL is that guy talking about? This SH is GREAT!" Write on... -Kev PS- Anxioiusly awaiting the next installment... [/QUOTE]
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Sins of Our Fathers - 2/10 - Final Update
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