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Playing the Game
Story Hour
Sins of Our Fathers - 2/10 - Final Update
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<blockquote data-quote="darkdancer" data-source="post: 1199339" data-attributes="member: 1346"><p>quickly before I read your latest update: Destan, part of what I enjoy about your writing (there are so many things) is your ability to create the mood of each character so completely. John is distinctly John. Vath is distinctly Vath. The evil characters are not simple, not two dimensional bad-guys, but complicated people each with their own flavor. Granted each PC is played by a separate player, but in your writing you convey that individuality so well, that even if you don't mention whose point of view a particular segment is viewed from, if we've been paying attention well enough, we will recognize the "voice" of their thoughts and viewpoint.</p><p></p><p>Also, by having the point of view move around, we get a better and more rounded idea of who everyone is, since no one is only the product of their own or someone else's opinions. This at times is very funny and others very revealing.</p><p></p><p>Finally, my husband or I usually read the latest segment aloud to each other (otherwise we'd be fighting for control of the computer at each update), and your love of language makes it a joy to read this way, either by being the reader or the listener. </p><p></p><p>So, I guess what I have to say is take the time you need for each update, don't scrimp on your words, and continue to follow your instincts. When I read the earlier complaints and/or comments about the "adult" nature of your story hour, I just thought about how refreshing it is when fantasy fiction does not have to be "escapist" fiction but simply a way to explore new and interesting ideas outside (and within) the framework of our common and uncommon myths.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="darkdancer, post: 1199339, member: 1346"] quickly before I read your latest update: Destan, part of what I enjoy about your writing (there are so many things) is your ability to create the mood of each character so completely. John is distinctly John. Vath is distinctly Vath. The evil characters are not simple, not two dimensional bad-guys, but complicated people each with their own flavor. Granted each PC is played by a separate player, but in your writing you convey that individuality so well, that even if you don't mention whose point of view a particular segment is viewed from, if we've been paying attention well enough, we will recognize the "voice" of their thoughts and viewpoint. Also, by having the point of view move around, we get a better and more rounded idea of who everyone is, since no one is only the product of their own or someone else's opinions. This at times is very funny and others very revealing. Finally, my husband or I usually read the latest segment aloud to each other (otherwise we'd be fighting for control of the computer at each update), and your love of language makes it a joy to read this way, either by being the reader or the listener. So, I guess what I have to say is take the time you need for each update, don't scrimp on your words, and continue to follow your instincts. When I read the earlier complaints and/or comments about the "adult" nature of your story hour, I just thought about how refreshing it is when fantasy fiction does not have to be "escapist" fiction but simply a way to explore new and interesting ideas outside (and within) the framework of our common and uncommon myths. Thanks! [/QUOTE]
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Sins of Our Fathers - 2/10 - Final Update
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