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Story Hour
Sins of Our Fathers - 2/10 - Final Update
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<blockquote data-quote="Destan" data-source="post: 1277467" data-attributes="member: 12157"><p>All good theories, but...none of them true, in this particular case.</p><p></p><p>Many, many posts ago I think I may have spoken a bit about the infrequency in which we're able to get together to play. Generally, we only sit down as a group 2-3 times per year since we're spread out from Maine to Georgia.</p><p></p><p>The party split because a few of the guys (players of John, Raylin, and Kellus) and myself had a weekend wherein all the stars were in alignment. Rather than do some one-shot module, the group decided they'd be OK with splitting up - thereby allowing the four of us to continue the campaign for one session. </p><p></p><p>Baden's player lives down the road from me, so it wasn't a problem for him and I to sit down and do some old-fashioned solo adventuring.</p><p></p><p>The final two characters - Amel and Vath - are played by our Maine and Georgia guys respectively. They agreed to give Roger Wilco & OpenRPG a shot to play online. I was pleasantly surprised at how smoothly things went; we're mostly tabletop gamers, so that medium was relatively new to us.</p><p></p><p>Thus: </p><p></p><p>[1] Kellus, John, and Raylin continued their journey toward Val Hor.</p><p>[2] Baden departed for a homecoming at Axemarch, alone.</p><p>[3] Amelyssan and Vath fled westward across the Weedsea, hoping to eventually rendezvouz with the group in the near future.</p><p></p><p></p><p></p><p>With deadly efficiency. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, the solo adventure with Baden was one of the most enjoyable roleplaying sessions I'd had in quite some time. I think Josh was able to develop that character in the course of one evening to an extent that would have taken multiple sessions had he been sharing the limelight with 4-5 other PC's. Because it was just him and I, we concentrated on all things <em>dwarvish</em> to the exclusion of all else.</p><p></p><p>Which brings up an interesting thought - I've had many thoroughly enjoyable nights of gaming, but some of the best were adventures wherein I DM'd only 1 or 2 PC's. No one gets 'forgotten' around the table that way, things seems to move smoothly, and I can devote all my attention to one or two characters. I love the group we have now, but there's something to be said for those types of sessions every once in a while.</p><p></p><p>Curious if any DM's or players out there share my thoughts or disagree?</p><p></p><p>Lastly, I will say this: With but one (very recent) exception, the party has never since split up again. They learned their lesson. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Good question, JR.</p><p></p><p>D</p><p></p><p>P.S. Darkbard, I haven't read Cormac. I used to read like it was my job, but haven't been able to do as much lately. Intend to dive into a mountain of books sometime this summer.</p></blockquote><p></p>
[QUOTE="Destan, post: 1277467, member: 12157"] All good theories, but...none of them true, in this particular case. Many, many posts ago I think I may have spoken a bit about the infrequency in which we're able to get together to play. Generally, we only sit down as a group 2-3 times per year since we're spread out from Maine to Georgia. The party split because a few of the guys (players of John, Raylin, and Kellus) and myself had a weekend wherein all the stars were in alignment. Rather than do some one-shot module, the group decided they'd be OK with splitting up - thereby allowing the four of us to continue the campaign for one session. Baden's player lives down the road from me, so it wasn't a problem for him and I to sit down and do some old-fashioned solo adventuring. The final two characters - Amel and Vath - are played by our Maine and Georgia guys respectively. They agreed to give Roger Wilco & OpenRPG a shot to play online. I was pleasantly surprised at how smoothly things went; we're mostly tabletop gamers, so that medium was relatively new to us. Thus: [1] Kellus, John, and Raylin continued their journey toward Val Hor. [2] Baden departed for a homecoming at Axemarch, alone. [3] Amelyssan and Vath fled westward across the Weedsea, hoping to eventually rendezvouz with the group in the near future. With deadly efficiency. :) Seriously, the solo adventure with Baden was one of the most enjoyable roleplaying sessions I'd had in quite some time. I think Josh was able to develop that character in the course of one evening to an extent that would have taken multiple sessions had he been sharing the limelight with 4-5 other PC's. Because it was just him and I, we concentrated on all things [i]dwarvish[/i] to the exclusion of all else. Which brings up an interesting thought - I've had many thoroughly enjoyable nights of gaming, but some of the best were adventures wherein I DM'd only 1 or 2 PC's. No one gets 'forgotten' around the table that way, things seems to move smoothly, and I can devote all my attention to one or two characters. I love the group we have now, but there's something to be said for those types of sessions every once in a while. Curious if any DM's or players out there share my thoughts or disagree? Lastly, I will say this: With but one (very recent) exception, the party has never since split up again. They learned their lesson. :) Good question, JR. D P.S. Darkbard, I haven't read Cormac. I used to read like it was my job, but haven't been able to do as much lately. Intend to dive into a mountain of books sometime this summer. [/QUOTE]
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