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Story Hour
Sins of Our Fathers II - New Art Uploaded - 1/25
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<blockquote data-quote="Destan" data-source="post: 1688352" data-attributes="member: 12157"><p>Hi all,</p><p></p><p>Lord knows this thread has been quiet of late, but I'd prefer to not discuss the books here. I could maybe collect questions I've received via email into a FAQ and post it elsewhere. Got too many pokers in the fire right now, and trying to get things back into some semblance of normalcy.</p><p></p><p>Some of you were promised complimentary copies of the book. If this pertains to you, maybe shoot me an email letting me know if you've received it yet - or shoot me an email when you do. I think they were set to ship yesterday, if not before.</p><p></p><p>On the Sins story hour front, we had a session about two weekends ago. It looks like our next session will be the last for this campaign. It's somewhat surprising to me but, as I think back on it, I'm not sure if I ever actually fully ended a campaign in the past. I've played in some long-running campaigns, but I can't recall a "climatic" session where we put it to rest. Maybe that's more common than I think.</p><p></p><p>I've found that, personally, I'm much more comfortable DMing characters from levels 1 to about 12. The PCs in this campaign are around 17th level. I'm seeing, for the first time, the power of some higher level spells and melee characters with 5 attacks per round. Whoa. I sometimes get the feeling I'm not running my bad guys as well as I should - when we start talking about CR17+ baddies, they have <em>a lot</em> of options at their disposal. The amount of required preparation for adventures has skyrocketed, of late.</p><p></p><p>Anyway, I realize this is somewhat off-topic. Just thought I'd drop a status report on the campaign's characters (many of them which, alas, are not the same folks that we've read about in this story hour) and mention the impending conclusion of the campaign, for good or ill.</p><p></p><p>Hopefully I'll be able to meet up with some of you cats at GenCon.</p><p></p><p>Take care,</p><p>D</p></blockquote><p></p>
[QUOTE="Destan, post: 1688352, member: 12157"] Hi all, Lord knows this thread has been quiet of late, but I'd prefer to not discuss the books here. I could maybe collect questions I've received via email into a FAQ and post it elsewhere. Got too many pokers in the fire right now, and trying to get things back into some semblance of normalcy. Some of you were promised complimentary copies of the book. If this pertains to you, maybe shoot me an email letting me know if you've received it yet - or shoot me an email when you do. I think they were set to ship yesterday, if not before. On the Sins story hour front, we had a session about two weekends ago. It looks like our next session will be the last for this campaign. It's somewhat surprising to me but, as I think back on it, I'm not sure if I ever actually fully ended a campaign in the past. I've played in some long-running campaigns, but I can't recall a "climatic" session where we put it to rest. Maybe that's more common than I think. I've found that, personally, I'm much more comfortable DMing characters from levels 1 to about 12. The PCs in this campaign are around 17th level. I'm seeing, for the first time, the power of some higher level spells and melee characters with 5 attacks per round. Whoa. I sometimes get the feeling I'm not running my bad guys as well as I should - when we start talking about CR17+ baddies, they have [i]a lot[/i] of options at their disposal. The amount of required preparation for adventures has skyrocketed, of late. Anyway, I realize this is somewhat off-topic. Just thought I'd drop a status report on the campaign's characters (many of them which, alas, are not the same folks that we've read about in this story hour) and mention the impending conclusion of the campaign, for good or ill. Hopefully I'll be able to meet up with some of you cats at GenCon. Take care, D [/QUOTE]
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Sins of Our Fathers II - New Art Uploaded - 1/25
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