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Sins of the Scorpion Age: Deities, Gods, and Religion
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<blockquote data-quote="GuyBoy" data-source="post: 8383815" data-attributes="member: 7031143"><p>The architectural bit was a rip-off of a REH technique, that I use a fair bit, to convey the presence of another, usually more ancient culture, in an adventure. Hence Teerka noticing the beehive huts, albeit from local stones. I am honoured that you are using it. </p><p></p><p>Moving to healing, I like the S&S vibe of healing being more plant/actual medicine based, because it makes wounds, infections and the like more threatening. That said, 5e is built with magical healing as a given, so it’s tough to re-tool. </p><p>I’d suggest use of sarga plants, healing muds, special fountains etc, with magical healing being very rare, but I’d probably do it by a recommendation in the book that it’s covered in session 0 as part of the role play immersion of the setting. That way, groups that don’t want to give up their “healing on tap” don’t have to, but groups that want a bit more buy-in to the setting and atmosphere can do so. </p><p></p><p>Personally, I’d rather look for sarga flowers when my character is scratched by a bantaur, or seek out the famous healer, Shazaress, in the souk of Musarra.</p></blockquote><p></p>
[QUOTE="GuyBoy, post: 8383815, member: 7031143"] The architectural bit was a rip-off of a REH technique, that I use a fair bit, to convey the presence of another, usually more ancient culture, in an adventure. Hence Teerka noticing the beehive huts, albeit from local stones. I am honoured that you are using it. Moving to healing, I like the S&S vibe of healing being more plant/actual medicine based, because it makes wounds, infections and the like more threatening. That said, 5e is built with magical healing as a given, so it’s tough to re-tool. I’d suggest use of sarga plants, healing muds, special fountains etc, with magical healing being very rare, but I’d probably do it by a recommendation in the book that it’s covered in session 0 as part of the role play immersion of the setting. That way, groups that don’t want to give up their “healing on tap” don’t have to, but groups that want a bit more buy-in to the setting and atmosphere can do so. Personally, I’d rather look for sarga flowers when my character is scratched by a bantaur, or seek out the famous healer, Shazaress, in the souk of Musarra. [/QUOTE]
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