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Sir Alfonso Gatore---aka the Smilin' Gator
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<blockquote data-quote="dodger72" data-source="post: 2719564" data-attributes="member: 38695"><p>Personal Information</p><p>Name: Sir Alfonso Gatore' (The Smilin' Gator) Player: </p><p>Race: Human Gender: Male Height: 6'6" Age: 37</p><p>Class: Cavalier Level: 19 Weight: 174 lbs</p><p>XP: 2,750,000 Alignment: Lawful Neutral</p><p>Next Level: 3,000,000 Kit: Cavalier</p><p></p><p></p><p>Ability Scores</p><p>Str: 19 Stamina: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 60%</p><p> Muscle: 20 Attack Adj.: +3 Damage Adj.: +8 Max. Press: 700 lbs Open Doors: 17(10)</p><p>Dex: 18 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%</p><p> Balance: 20 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +20%</p><p>Con: 18 Health: 16 System Shock: 95% Poison Save: +0</p><p> Fitness: 20 Hit Point Adjustment: +2(+5) (Minimum roll 2) Resurrection Chance: 100%</p><p>Int: 14 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None</p><p> Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%</p><p>Wis: 13 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%</p><p> Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None</p><p>Cha: 11 Leadership: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5</p><p> Appearance: 9 Initial Reaction Adjustment: +0</p><p></p><p></p><p>Saving Throws</p><p>Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4</p><p>Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 4 Spell: 5</p><p></p><p></p><p>Combat</p><p>Hit Points: 129</p><p>Base THAC0: 2</p><p>Melee THAC0: -1</p><p>Missile THAC0: 1</p><p></p><p>Armor</p><p>Natural armor class 8</p><p>Full armor, full plate of Haste - EMv1 -7</p><p>Medium shield proficiency bonus -3</p><p>Shield, medium +3 magic adj. -3</p><p>Shield, medium +3 adj. -1</p><p>Balance Defensive adj. -4</p><p>FINAL: -10</p><p></p><p> Weapon Proficiencies</p><p>Lance, heavy (Specialist)</p><p>Lance, jousting</p><p>Lance, light </p><p>Lance, medium </p><p>Mace, footman's </p><p>Mace, horseman's (Specialist)</p><p>Quarterstaff</p><p>Shield (body)</p><p>Shield (buckler)</p><p>Shield (medium)</p><p>Shield (small)</p><p>Sword, bastard</p><p>Sword, broad</p><p>Sword, long (Expert, Chosen Weapon, Specialist, Master)</p><p>Sword, scimitar </p><p>Sword, short</p><p>Sword, two-handed</p><p>Warhammer</p><p>Fighting Style:</p><p>One-handed Weapon (+2)</p><p>Two Weapon</p><p>Weapon and Shield</p><p>Two-handed Weapon</p><p></p><p> Non-Weapon Proficiencies</p><p>Alertness-BH 10</p><p>Animal Handling 10</p><p>Blind Fighting 11</p><p>Charioteering 11</p><p>Contact 0</p><p>Endurance 8</p><p>Etiquette 8</p><p>Heraldry 11</p><p>Inquisitor, Knowledge Extraction 7</p><p>Orienteering 10</p><p>PLANAR: Planar Sense 5</p><p>Riding, Airborne 13</p><p>Riding, Land 16</p><p>Style Analysis -5</p><p>Tactics-GH 7</p><p>Taunting-SFH 7</p><p>Tracking 9</p><p>Weapon Improvisation-BH 6</p><p>Native Languages </p><p> Common, Dwarf, Elf, Flind, Githzerai, Gnoll, Gnome, Goblin, Halfling, Human - Regional dialect, Illithid, Kobold, Minotaur, Ogre, Ogre Mage, Orc, Sign Language, Stone giant, Troll, Undercommon</p><p></p><p></p><p>Weapons</p><p> THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)</p><p>Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX</p><p>Sword, long +3 Onlguth Moonblade Solael -9 5/2 2 1d8+14 1d12+14 S M </p><p>Lance, heavy +2 -4 5/2 5 1d8+13 3d6+12 P L </p><p>Quarterstaff -1 2 1 1d6+8 1d6+8 B L </p><p>Sword, long +2 Giant Slayer -8 5/2 3 1d8+13 1d12+13 S M </p><p></p><p></p><p>Racial Abilities</p><p>Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.</p><p>Balance bonus - +1 bonus to the Balance subability.</p><p>Health bonus - +1 bonus to the Health subability score. </p><p>Hit point bonus - +1 bonus hit point for every time a level is attainted.</p><p>Magic Resistance I - 2% Magic Resistance per level.</p><p>Tough hide - Base AC is 8.</p><p></p><p>Class Abilities</p><p>Cavalier</p><p> Charm resistance - +1 bonus to all saves vs. charm-like spells and effects.</p><p> No Fear - Cavaliers have immunity to Fear, both magical and non magical</p><p> 1d12 for hit points - d12 Hit Point die.</p><p> Defense bonus - +2 AC bonus if unarmored and unencumbered.</p><p> Leadership - Knowledge in leading large numbers of troops.</p><p> Magic resistance - 2% magic resistance per level.</p><p> Multiple specialization - Allows specialization in more than one weapon.</p><p> Spell resistance - +1 bonus to all saves vs. spell.</p><p> Faithful mount - May summon special steed at 4th level.</p><p> Melee weapons only - May only use melee weapons.</p><p></p><p>Traits</p><p>Animal Empathy - Successful Wisdom/Willpower test allows character to influence animal reactions.</p><p>Ambidexterity - reduces two weapon fighting penalty by 2.</p><p>Alertness - +1 bonus to surprise rolls.</p><p>Fists of Iron - The character has a very hard punch. Punching damage is d4 instead of d2 and double the percentage chance for a knochout.</p><p>Heroic Fortitude, Major - Characters with this trait may function to negative hit points and continue to perform all actions. Dwarves may purchase this for one point less.</p><p>Improved Ability Score - A natural genetic advantage. The character may add 1 point to any ability score. Humans may select this trait for 1 point less.</p><p></p><p>Disadvantages</p><p>Albino - Albino's suffer a -1 to all attacks, saves, and proficiency's while in sunlight. They also take 1 hp damage per day of excessive contact to sunlight.</p><p></p><p> </p><p>Inventory</p><p>• Animals </p><p>o Dog, war (Casious)</p><p>o Dog, war (Tazmata)</p><p>o Horse, draft (Nilli)</p><p> Saddle bags, large </p><p> Grappling hook </p><p> Rope, silk (50 ft) </p><p> Saddle bags, large </p><p> Cooking kettle self-operating </p><p> Lantern, bullseye </p><p> Tent, large </p><p>o Horse, draft (Forlo)</p><p> Saddle bags, large </p><p> Oil, Greek fire (flask) x4 </p><p> Rope, silk (50 ft) </p><p> Soap </p><p> Saddle bags, large </p><p> Block and tackle </p><p> Spare clothing, Common x2 </p><p> Tinderbox, plain </p><p>o Horse, heavy war (Dusk)</p><p> Barding, full plate </p><p> Bit and bridle </p><p> Saddle blanket </p><p> Saddle, riding </p><p>• Items Carried </p><p>o Backpack </p><p> Candle x4 </p><p> Dry rations (1 week) </p><p> Flint and steel </p><p> Magnifying glass </p><p> Mirror, small metal </p><p> Sextant </p><p> Signal whistle </p><p> Spyglass </p><p> Torch x3 </p><p> Whetstone </p><p> Wineskin </p><p> Wineskin </p><p> Wineskin </p><p>o Lance, heavy +2 </p><p>o Quarterstaff </p><p>o Sword, long +2 Giant Slayer </p><p>• Items Readied </p><p>o Sword, long +3 Onlguth Moonblade Solael </p><p>• Items Worn </p><p>o Boots, riding </p><p>o Full armor, full plate of Haste - EMv1 </p><p>o Shield, medium +3 </p><p>• Spending Money </p><p>o * Copper Pieces x6 </p><p>o * Gold Pieces x400</p><p>o * Silver Pieces x6 </p><p></p><p>Movement and Encumbrance</p><p>Encumbrance: Unencumbered Light Moderate Heavy Severe</p><p>Weight (lbs): 0-335 336-374 375-413 414-452 453-480</p><p>Movement: 21 15 10 5 1</p><p>THAC0: -1 -2 -4</p><p>AC: +1 +3</p><p>Currently carrying 72.10 pounds (None Encumbrance, 21 Movement)</p><p></p><p></p><p></p><p>Gator started in a campaign in FR during the Time of Troubles when the boxed set first came out....he was used and abused at the lower levels until he hit 11th level, then the respect of the other players came about when they saw his true powers in front of the face of Evil. since that time, he has been recreated (with the permission of the GM) in the extended version of AD&D using the Player's Option-Skills and Powers in conjunction with the Unearthed Arcana and the Core Rules 25th Aniversary computer program.</p></blockquote><p></p>
[QUOTE="dodger72, post: 2719564, member: 38695"] Personal Information Name: Sir Alfonso Gatore' (The Smilin' Gator) Player: Race: Human Gender: Male Height: 6'6" Age: 37 Class: Cavalier Level: 19 Weight: 174 lbs XP: 2,750,000 Alignment: Lawful Neutral Next Level: 3,000,000 Kit: Cavalier Ability Scores Str: 19 Stamina: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 60% Muscle: 20 Attack Adj.: +3 Damage Adj.: +8 Max. Press: 700 lbs Open Doors: 17(10) Dex: 18 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5% Balance: 20 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +20% Con: 18 Health: 16 System Shock: 95% Poison Save: +0 Fitness: 20 Hit Point Adjustment: +2(+5) (Minimum roll 2) Resurrection Chance: 100% Int: 14 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70% Wis: 13 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0% Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None Cha: 11 Leadership: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5 Appearance: 9 Initial Reaction Adjustment: +0 Saving Throws Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4 Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 4 Spell: 5 Combat Hit Points: 129 Base THAC0: 2 Melee THAC0: -1 Missile THAC0: 1 Armor Natural armor class 8 Full armor, full plate of Haste - EMv1 -7 Medium shield proficiency bonus -3 Shield, medium +3 magic adj. -3 Shield, medium +3 adj. -1 Balance Defensive adj. -4 FINAL: -10 Weapon Proficiencies Lance, heavy (Specialist) Lance, jousting Lance, light Lance, medium Mace, footman's Mace, horseman's (Specialist) Quarterstaff Shield (body) Shield (buckler) Shield (medium) Shield (small) Sword, bastard Sword, broad Sword, long (Expert, Chosen Weapon, Specialist, Master) Sword, scimitar Sword, short Sword, two-handed Warhammer Fighting Style: One-handed Weapon (+2) Two Weapon Weapon and Shield Two-handed Weapon Non-Weapon Proficiencies Alertness-BH 10 Animal Handling 10 Blind Fighting 11 Charioteering 11 Contact 0 Endurance 8 Etiquette 8 Heraldry 11 Inquisitor, Knowledge Extraction 7 Orienteering 10 PLANAR: Planar Sense 5 Riding, Airborne 13 Riding, Land 16 Style Analysis -5 Tactics-GH 7 Taunting-SFH 7 Tracking 9 Weapon Improvisation-BH 6 Native Languages Common, Dwarf, Elf, Flind, Githzerai, Gnoll, Gnome, Goblin, Halfling, Human - Regional dialect, Illithid, Kobold, Minotaur, Ogre, Ogre Mage, Orc, Sign Language, Stone giant, Troll, Undercommon Weapons THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10) Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX Sword, long +3 Onlguth Moonblade Solael -9 5/2 2 1d8+14 1d12+14 S M Lance, heavy +2 -4 5/2 5 1d8+13 3d6+12 P L Quarterstaff -1 2 1 1d6+8 1d6+8 B L Sword, long +2 Giant Slayer -8 5/2 3 1d8+13 1d12+13 S M Racial Abilities Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice. Balance bonus - +1 bonus to the Balance subability. Health bonus - +1 bonus to the Health subability score. Hit point bonus - +1 bonus hit point for every time a level is attainted. Magic Resistance I - 2% Magic Resistance per level. Tough hide - Base AC is 8. Class Abilities Cavalier Charm resistance - +1 bonus to all saves vs. charm-like spells and effects. No Fear - Cavaliers have immunity to Fear, both magical and non magical 1d12 for hit points - d12 Hit Point die. Defense bonus - +2 AC bonus if unarmored and unencumbered. Leadership - Knowledge in leading large numbers of troops. Magic resistance - 2% magic resistance per level. Multiple specialization - Allows specialization in more than one weapon. Spell resistance - +1 bonus to all saves vs. spell. Faithful mount - May summon special steed at 4th level. Melee weapons only - May only use melee weapons. Traits Animal Empathy - Successful Wisdom/Willpower test allows character to influence animal reactions. Ambidexterity - reduces two weapon fighting penalty by 2. Alertness - +1 bonus to surprise rolls. Fists of Iron - The character has a very hard punch. Punching damage is d4 instead of d2 and double the percentage chance for a knochout. Heroic Fortitude, Major - Characters with this trait may function to negative hit points and continue to perform all actions. Dwarves may purchase this for one point less. Improved Ability Score - A natural genetic advantage. The character may add 1 point to any ability score. Humans may select this trait for 1 point less. Disadvantages Albino - Albino's suffer a -1 to all attacks, saves, and proficiency's while in sunlight. They also take 1 hp damage per day of excessive contact to sunlight. Inventory • Animals o Dog, war (Casious) o Dog, war (Tazmata) o Horse, draft (Nilli) Saddle bags, large Grappling hook Rope, silk (50 ft) Saddle bags, large Cooking kettle self-operating Lantern, bullseye Tent, large o Horse, draft (Forlo) Saddle bags, large Oil, Greek fire (flask) x4 Rope, silk (50 ft) Soap Saddle bags, large Block and tackle Spare clothing, Common x2 Tinderbox, plain o Horse, heavy war (Dusk) Barding, full plate Bit and bridle Saddle blanket Saddle, riding • Items Carried o Backpack Candle x4 Dry rations (1 week) Flint and steel Magnifying glass Mirror, small metal Sextant Signal whistle Spyglass Torch x3 Whetstone Wineskin Wineskin Wineskin o Lance, heavy +2 o Quarterstaff o Sword, long +2 Giant Slayer • Items Readied o Sword, long +3 Onlguth Moonblade Solael • Items Worn o Boots, riding o Full armor, full plate of Haste - EMv1 o Shield, medium +3 • Spending Money o * Copper Pieces x6 o * Gold Pieces x400 o * Silver Pieces x6 Movement and Encumbrance Encumbrance: Unencumbered Light Moderate Heavy Severe Weight (lbs): 0-335 336-374 375-413 414-452 453-480 Movement: 21 15 10 5 1 THAC0: -1 -2 -4 AC: +1 +3 Currently carrying 72.10 pounds (None Encumbrance, 21 Movement) Gator started in a campaign in FR during the Time of Troubles when the boxed set first came out....he was used and abused at the lower levels until he hit 11th level, then the respect of the other players came about when they saw his true powers in front of the face of Evil. since that time, he has been recreated (with the permission of the GM) in the extended version of AD&D using the Player's Option-Skills and Powers in conjunction with the Unearthed Arcana and the Core Rules 25th Aniversary computer program. [/QUOTE]
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