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Sir Plane "Not Appearing in this Cosmology"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8840379" data-attributes="member: 7023840"><p>I wrote a series of articles on this before, but in a nutshell:</p><p></p><p>The original conception of the multiverse (the "Gygaxian mutliverse" as I sometimes refer to it) placed the majority of the action/emphasis on the <em>infinite variety of alternate prime material planes.</em> Conceptually, this was similar to the Zelazny "Amber" cosmology or some of the alternate comic universe / Star Trek universes we think of today.</p><p></p><p>In other words, there are an infinite number of Greyhawks, Forgotten Realms, home campaigns, other worlds (from Gamma Worlds to pew pew pew Star Frontiers to ol' West Boot Hill) including our current earth, all contained within the prime material plane. </p><p></p><p>The outer planes were listed, but weren't a big adventuring area because ... it's boring. Seriously ... most of the outer planes are pretty boring. </p><p></p><p>Anyway, we saw alternate material planes used in material early on- from Q1 and its gates to the pocket dimensions of EX1-2 to the idea extending into the B/X series (X2!). </p><p></p><p>After MoTP, the emphasis shifted away from these cool alternate realities (and traveling between them) to the outer planes. Trouble is, outside of a Planescape campaign, no one wants to adventure there. People love to argue the cosmology, but hate to actually go there.</p><p></p><p>That's my two cents.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8840379, member: 7023840"] I wrote a series of articles on this before, but in a nutshell: The original conception of the multiverse (the "Gygaxian mutliverse" as I sometimes refer to it) placed the majority of the action/emphasis on the [I]infinite variety of alternate prime material planes.[/I] Conceptually, this was similar to the Zelazny "Amber" cosmology or some of the alternate comic universe / Star Trek universes we think of today. In other words, there are an infinite number of Greyhawks, Forgotten Realms, home campaigns, other worlds (from Gamma Worlds to pew pew pew Star Frontiers to ol' West Boot Hill) including our current earth, all contained within the prime material plane. The outer planes were listed, but weren't a big adventuring area because ... it's boring. Seriously ... most of the outer planes are pretty boring. Anyway, we saw alternate material planes used in material early on- from Q1 and its gates to the pocket dimensions of EX1-2 to the idea extending into the B/X series (X2!). After MoTP, the emphasis shifted away from these cool alternate realities (and traveling between them) to the outer planes. Trouble is, outside of a Planescape campaign, no one wants to adventure there. People love to argue the cosmology, but hate to actually go there. That's my two cents. [/QUOTE]
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