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Sir Plane "Not Appearing in this Cosmology"
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<blockquote data-quote="Staffan" data-source="post: 8840536" data-attributes="member: 907"><p>I do remember the main characters in the Avatar Trilogy going to Hades to recover the Tablets of Fate, which had been stashed there by Myrkul who didn't consider that Ao might force the gods to stay off their planes. And the Obsidian Oracle had a brief jaunt into the Grey. But yeah, there's a lot of cosmology that goes unused. I blame the fact that the Great Wheel cosmology sucks.</p><p></p><p>Eberron, as usual, has a special relationship with its planes. Not only does it have its own cosmology outside the Great Wheel, but there's a different emphasis on the planes. In most settings, the planes are primarily sources of monsters, and secondarily a place where high-level characters go to adventure. But in Eberron, they influence the material plane directly. The reason they can build the towers of Sharn, and have local flying transportation, is that the city is in a location with planar influences making that sort of thing easier. Manifest zones with the influence of Irian, the Eternal Day, are believed to be what makes the Deathless possible, as well as creating some of Aerenal's unusual flora. Basically, planes create manifest zones, which the inhabitants of Eberron treat as special natural resources.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8840536, member: 907"] I do remember the main characters in the Avatar Trilogy going to Hades to recover the Tablets of Fate, which had been stashed there by Myrkul who didn't consider that Ao might force the gods to stay off their planes. And the Obsidian Oracle had a brief jaunt into the Grey. But yeah, there's a lot of cosmology that goes unused. I blame the fact that the Great Wheel cosmology sucks. Eberron, as usual, has a special relationship with its planes. Not only does it have its own cosmology outside the Great Wheel, but there's a different emphasis on the planes. In most settings, the planes are primarily sources of monsters, and secondarily a place where high-level characters go to adventure. But in Eberron, they influence the material plane directly. The reason they can build the towers of Sharn, and have local flying transportation, is that the city is in a location with planar influences making that sort of thing easier. Manifest zones with the influence of Irian, the Eternal Day, are believed to be what makes the Deathless possible, as well as creating some of Aerenal's unusual flora. Basically, planes create manifest zones, which the inhabitants of Eberron treat as special natural resources. [/QUOTE]
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